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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 10th, 2012, 09:29 PM

Executor Executor is offline
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Default Re: Conceptual Balance Mod v1.92

LOL
You're right ghouly, I will stop posting, but for entirely different reasons. A man has only so much sanity and sleep he can spare.
Good night trolls, it's been... something else entirely.
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  #2  
Old April 10th, 2012, 09:58 PM

Shangrila00 Shangrila00 is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Executor View Post
Good night trolls, it's been... something else entirely.
Hopefully, you'll calm down after a good night's rest and stop taking things personally. That and actually responding to points made would be nice...

Or you can just call everybody who disagrees with you a troll and run, that works too.
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Old April 11th, 2012, 12:27 AM

kianduatha kianduatha is offline
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Default Re: Conceptual Balance Mod v1.92

Heh...I learned just now that Spine Devils are actually pretty good counters to fully tricked out Adons, amusingly enough. Them poison spines are killer when half your attacks are length 0. It might take a dozen or so of them to take him down, but it's totally worth it. Also it should be noted that the sample Adon you gave had super-nice prot on his body but only 17 on his head, which is rather a lot worse than 36 prot in general. That is admittedly because bracers of prot give body armor these days; I forget if that is going to get reverted.
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