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April 16th, 2012, 06:18 PM
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Private
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Join Date: Apr 2012
Location: Sweden
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EA-UGH The rise of Cavemans
So much have been changed now. But now a new update is finnaly here with pretenders, spells, MA nation. And of course Mastodonts
The new version isnt tested yet.
Enjoy and pls comment
Last edited by Serfinus; April 23rd, 2012 at 05:28 PM..
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April 18th, 2012, 05:41 PM
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Private
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Join Date: Apr 2012
Location: Sweden
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Re: EA-UGH The rise of Cavemans
Had nothing else to do, so its done for download, not tested yet. Have fun all
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April 19th, 2012, 04:11 PM
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Second Lieutenant
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Join Date: Dec 2010
Posts: 517
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Re: EA-UGH The rise of Cavemans
These guys really need some mammoths as a summon or something. If you removed the riders from the Caelum mammoths you could use them for a remote attack spell, call it mammoth stampede or something like that.
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April 19th, 2012, 08:06 PM
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Private
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Join Date: Apr 2012
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Re: EA-UGH The rise of Cavemans
Quote:
Originally Posted by Admiral_Aorta
These guys really need some mammoths as a summon or something. If you removed the riders from the Caelum mammoths you could use them for a remote attack spell, call it mammoth stampede or something like that.
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thanks, will have that in mind for next update, will also in a few seconds upload graphics to a MA nation that also will come with this mod.
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April 19th, 2012, 08:12 PM
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Private
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Join Date: Apr 2012
Location: Sweden
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Re: EA-UGH The rise of Cavemans
This is UGH-MA that soon will come with this mod, maybe a mammoth here to.... who knows
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April 20th, 2012, 09:06 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: EA-UGH The rise of Cavemans
That bottom right sprite is creepy!
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The Following User Says Thank You to llamabeast For This Useful Post:
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April 20th, 2012, 02:04 PM
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Private
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Join Date: Apr 2012
Location: Sweden
Posts: 29
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: EA-UGH The rise of Cavemans
hehe, thanks. And here is some summons thats also will be added to next update.
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April 20th, 2012, 04:52 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
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Re: EA-UGH The rise of Cavemans
Mammoths are cool, but Mastodons would be a cooler.
Three Spells that come to mind
Summon Mastodon - Earth - A single Mastodon unit (which is sacred for more coolness)
Summon Stampede - Earth/Nature - Summons a Mastodon Bull (Leadership 10 and 1 Holy) and 5 Mastodon in target Territory
Eternal Hunt - Nature/Earth - Global - All pd gets buffed by 1-2 Mastodons.
Okay, I may have gone over board with the Mastodon theme. The take away message is
1) Remote Stampede is cool idea and you should use it,
1) Mastodons > Mammoths
3) Sacred Mastodons would totally Pwn, like an Awesome Possum that Pwns.
Last edited by legowarrior; April 20th, 2012 at 05:02 PM..
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April 20th, 2012, 08:18 PM
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Private
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Join Date: Apr 2012
Location: Sweden
Posts: 29
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Re: EA-UGH The rise of Cavemans
Quote:
Originally Posted by legowarrior
Mammoths are cool, but Mastodons would be a cooler.
Three Spells that come to mind
Summon Mastodon - Earth - A single Mastodon unit (which is sacred for more coolness)
Summon Stampede - Earth/Nature - Summons a Mastodon Bull (Leadership 10 and 1 Holy) and 5 Mastodon in target Territory
Eternal Hunt - Nature/Earth - Global - All pd gets buffed by 1-2 Mastodons.
Okay, I may have gone over board with the Mastodon theme. The take away message is
1) Remote Stampede is cool idea and you should use it,
1) Mastodons > Mammoths
3) Sacred Mastodons would totally Pwn, like an Awesome Possum that Pwns.
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I loved the idea of Mammoth stampede, and its under construction. So it will be added in next update.
At moment i just dont know if i will add it to the EA-UGH only, or if MA-UGH will get it as well..
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April 20th, 2012, 08:57 PM
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Second Lieutenant
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Join Date: Dec 2008
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Re: EA-UGH The rise of Cavemans
I can't stress this enough Serfinus, Mastodons are way cooler Mammoths.
I love the idea of a stampede, but what do you think of making them sacred? Maybe not all of them, but a sacred Mammoth or Mastodon would be fun to have on hand.
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