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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 20th, 2012, 08:57 PM

legowarrior legowarrior is offline
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Default Re: EA-UGH The rise of Cavemans

I can't stress this enough Serfinus, Mastodons are way cooler Mammoths.

I love the idea of a stampede, but what do you think of making them sacred? Maybe not all of them, but a sacred Mammoth or Mastodon would be fun to have on hand.
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Old April 21st, 2012, 03:12 AM

rdonj rdonj is offline
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Default Re: EA-UGH The rise of Cavemans

Well, absolutely THE only sensible bless for an elephant-like creature is Nx, with x preferably being 9 so berserk and they won't run away trampling you. This could feel very strong but they will always no matter what be incredibly vulnerable to magic and still largely lacking in protection, so they should be killable. But it'd make them a bit trickier to deal with.
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  #3  
Old April 21st, 2012, 04:30 AM

Serfinus Serfinus is offline
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Default Re: EA-UGH The rise of Cavemans

Quote:
Originally Posted by legowarrior View Post
I love the idea of a stampede, but what do you think of making them sacred? Maybe not all of them, but a sacred Mammoth or Mastodon would be fun to have on hand.
yeah, like the idea of making them sacred, so i think i will do them sacred
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  #4  
Old April 21st, 2012, 05:01 AM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: EA-UGH The rise of Cavemans

Mastodons and mammoths looked very similar, but calling them mastodons would serve to disinguish them from the Caelum mammoths. I guess you could make them a slightly different colour as well.
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Old April 23rd, 2012, 05:16 PM

Serfinus Serfinus is offline
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Default Re: EA-UGH The rise of Cavemans

fixed a typo error that gives you wrong unit from the site "Zenads Tomb"
also fixed a very bad graphic miss

to fix this download the new ugh167.rar

Last edited by Serfinus; April 23rd, 2012 at 05:29 PM..
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  #6  
Old April 23rd, 2012, 07:14 PM

Serfinus Serfinus is offline
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Default Re: EA-UGH The rise of Cavemans

fixing some issues i found in this version, but also working a bit with my idea of LA ugh.

this is the clans im planning

Clan ****** - who has chosed the path of war (they refuse to learn about magic)

Clan ****** - who has chosed the path of blood (dont wear armors, they just want as much blood as possible)

Clan ****** - who chosed the path of death (they will be followers of the zenads)

Clan ****** - who has chosed the path of earth (obssesed by metal and earth magic, heavy armors and so on)
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