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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 25th, 2012, 01:50 AM

danm danm is offline
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Default Re: Uz: the trolls of Glorantha

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Originally Posted by rdonj View Post
Eh, there's plenty of mods that don't get quick feedback.
I totally understand, and I'm very grateful for whatever feedback I might get. Please don't mistake my eagerness for opinions as anything more than nerdy enthusiasm. It's my job to make the mod worth your time, not yours to make time for my mod )

I've already gotten some good advice on shiney-ing up the graphics, which will keep me busy for a fair while. And with luck I can get additional hints and tips like...

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Originally Posted by rdonj View Post
you don't provide enough background in your opening post to make me think "oh this nation sounds really cool, I should probably check it out".
d'oh! yeah, thats a pretty good point - I'll put a bit more teaser text up there. I'm such a huge Glorantha nerd i kinda forget that 99.9% of the world really doesn't know the first thing about it.
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  #2  
Old April 27th, 2012, 02:07 AM

decourcy decourcy is offline
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Default Re: Uz: the trolls of Glorantha

I will second the OP; Glorantha is the greatest fantasy world ever created for gaming.

The computer game 'King of Dragon Pass' is still available, is fantastic and original.

I have downloaded this mod, but i have to ask; do we get Humakti Dark Trolls?

Mike
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  #3  
Old April 27th, 2012, 02:26 AM

decourcy decourcy is offline
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Default Re: Uz: the trolls of Glorantha

Okay, after a quick look, i would say that all of the leaders need a higher gold cost. The Clan Mother is a Mistress Race and thus should have a higher health than a Dark Troll. Probably 24 health.

Wouldn't it be 'Kargg's Son' not 'Kargg Son'?

My first thought was that death was a poor choice as the default troll magic because only Zorak Zoran makes any particular use of undead, but... with the way this magic system was made death is most appropriate.

Good job, i hope you continue to develop this mod.

And designers of Dom 3, you are now required to make a Dom 4 based on Rune Quest/Dragon Pass.

Mike
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  #4  
Old April 27th, 2012, 06:25 PM

danm danm is offline
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Default Re: Uz: the trolls of Glorantha

Clan Mothers are intended to be Uzko, not Uzuz, though slightly raised in power to compensate for the fact that I don't have any proper Mistress Race units. I've been toying with the idea of a Mistress Race commander, who would cost > 100 resources and 500-ish gold, but have been daunted by the sprite i want for her... (i know what it should look like, but just haven't drawn it yet) When/if I introduce a suitably impressive Uzuz commander, I'd probably drop the clanmother's magic a bit.

I want the race to be resource-constrained more than gold, to help keep them in the mountains and other properly trollish places. If anything, I'd rather raise their resource costs instead of gold, but am concerned that they could end up unusable without Production scales, which is also kinda unthematic... (though in practice, i've just accepted that in Dom, trolls just aren't as Slothful as they ought to be)

I shared your concerns about death magic, and even tried several variations with clanmothers as primarily nature mages, and other ideas, and it just didn't work - death and darkness are too deeply tied in Dom. It helps a lot if you consider the incorporeal undead to be "darkness spirits" instead of really "undead". (and an awful lot of the undead summonables ARE incorporeal, which is convenient) I have also set it up so you really don't need to research Enchantment at all, which skips the annoying and a-thematic problem of your Kyger Litor priestesses all skelli-spamming all the time. (I tried a 'summon trollkin' replacement, but couldn't get the AI to consistantly use it instead without making it insanely overpowered)

It would have been cool if I could make it so that only Death Lords could cast the corporeal undead spells, and still have clanmothers casting all the spirit-based ones, but I don't think it's possible.

"Karrg Son" is intentional, meaning "son Like Karrg" rather than "Mighty Runelord Karrg Worshipper" - really just a slightly more matriarchal take on the title and the social role of Karrg sons as opposed to the ZZi Deathlords. Sons belong to their Mother, not some mere male, no matter how cool and favored he is.

Glad you like the mod. I've been (slightly) tempted by the idea of a "Glorantha Complete Conversion" mod, but with the time i've sunk into just the Uz, I'm about 99% sure that I'll not be the one to bring such a delightful project to fruition... dfase:
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  #5  
Old April 28th, 2012, 12:11 PM

decourcy decourcy is offline
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Default Re: Uz: the trolls of Glorantha

But imagine a chaos faction with Thanatar head hunter assassins!

Mike
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  #6  
Old April 30th, 2012, 02:45 AM

danm danm is offline
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Default Re: Uz: the trolls of Glorantha

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But imagine a chaos faction with Thanatar head hunter assassins!

Mike
well there IS a headless hoburg in game already... someone must be carrying his head around.

Chaos would be neat and all, but it would have to wait until after the completion of The Mighty Ducks mod. Cause really, who wants to waste time on scopionmen and broo when they could recruit an army of Hueymakti Deathdrakes?
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