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Old May 1st, 2012, 04:16 AM

llamabeast llamabeast is offline
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Default Re: Conceptual Balance Mod v1.92

Uh... I guess you could fill the map with labs using map commands to avoid the scout network.

The producers couldn't move and would be distributed one per province, so they could easily be killed by raiding.

You raise some good points. Maybe not such a great idea! But still I think it might be interesting.
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Old May 1st, 2012, 06:45 AM

BewareTheBarnacleGoose BewareTheBarnacleGoose is offline
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Default Re: Conceptual Balance Mod v1.92

I think your idea sounds really interesting, but definitely some balance issues. In addition to what rdonj said, I also wonder if it wouldn't give an extra advantage to blood. Because your gem-gen summons would only produce 1/gem per turn, but many magic sites produce 2 or more, players in this game would have overall lower gem income than normal, even though they have higher than normal income in certain paths. Blood income wouldn't be affected, though, so it would be proportionately higher than gem income in your game.

Or at least that's what I think . Does that make sense?
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