Think of terrain height in meters you'll be close enough but in all the years we've been doing this it's never been a real issue so we've never bothered to try to figure it out exactly. Level two is higher than level 1 and level three is higher than 2.
Set up a test map using the in game editor and place a level one hill on it then scatter a few buildings around then buy any unit and deploy it to the top of the hill and look around.
When you've done that go back to the map editor and add level two hill to the hex the observation hex the unit is standing on then go back to the deploy menu and look around and observe how that has changed what you see.
As you go higher you will see more visible hexes behind buildings and YES "multi-hex buildings" are not only possible but have been in the game since day 1 and they block more LOS longer than small buildings.
If you are 300 or so meters from a single hex house you need to be about level 4 before there is only one hex behind the building you cannot fire into.
Once you have a feel for how it works for buildings scatter some trees around and do the same test, etc etc etc. Remember that trees block LOS variably at ground level and at elevation
Don
Last edited by DRG; May 1st, 2012 at 08:15 AM..
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