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  #11  
Old May 1st, 2012, 07:46 PM
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Default Re: Computer player - attacks/counterattacks. How it works ?

Let me know if I understand these details correctly then we'll go from there........


You built a scenario with the Human player as the South Africans attacking vs the AI defending with the Angolans

Yes ?

To test it you set the South African side to computer control to see what would happen so BOTH sides were being played by the AI

Yes ? No ?

If no ......did you set the South Africans to Computer control and play the Angolan side as the human player ??


You wrote

Quote:
I created scenario for Human vs Computer battle.
Computer player doesn't want to take VH.
The original set up is Angolans defending under computer control so unless the V-hexes were taken by the South Africans there would be no reason for the Angolans to take the V-hexes so before we go any further I need those first questions answered.

I can tell you when I set it up as AI vs AI the South African side did attack and try to take the V hexes and I saw no attempt to make an end run. so "Computer player doesn't want to take VH." doesn't make any sense at all under the circumstances.



Don
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  #12  
Old May 2nd, 2012, 12:36 PM
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Default Re: Computer player - attacks/counterattacks. How it works ?

I played for South Africa, the computer for Angola.
I grasped VH, but the computer didn't counterattack.

It would be more interesting, if the Angola armies counterattacked, but they sit in trench, were passive.
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  #13  
Old May 2nd, 2012, 05:12 PM
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Default Re: Computer player - attacks/counterattacks. How it works ?

Quote:
Originally Posted by EpoletovSPR View Post
I played for South Africa, the computer for Angola.
I grasped VH, but the computer didn't counterattack.

It would be more interesting, if the Angola armies counterattacked, but they sit in trench, were passive.
Well then - what reaction turn had you set for the defending AI then?. If you want an early counter attack then you had best set that to a low number, at least for some platoons you want to step off early. I forget the "magic number" for hold in place forever - 99 or 98? - it is in the GG somewhere in the section on reaction turns. You likely do not want that, except for e.g. ammo trucks parked by some AI arty.

Otherwise they will wait till the default, and so not start counter attacks till the last half of the game (Random test each turn for go/no go if a hex is held by the other side). Did you wait till half way through the game or later, or were you expecting an immediate counter attack on say turn 6? - if you want that, then set the reaction turn to a very small number as mentioned above. Simples.

A reaction turn of 0 can have them attacking even before you take a hex, if they see something that they decide is a target.

Andy
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  #14  
Old May 3rd, 2012, 08:24 AM
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Default

Quote:
Originally Posted by EpoletovSPR View Post
I played for South Africa, the computer for Angola.
I grasped VH, but the computer didn't counterattack.

It would be more interesting, if the Angola armies counterattacked, but they sit in trench, were passive.

If you had included those first two sentences in your initial report and the scenario instead of speculation on the "foolishness" of the AI we would have been able provide the answer right away and you wouldn't have looked foolish yourself for blaming the AI when it's ONLY DOING WHAT YOU TOLD IT TO DO !

EVERY formation on the Angolan side is set to reaction 99.....see Andy's answer in Post #13. YOU have told those troops to hold their positions and NOT to counter-attack right away and that is what the AI has done with them.

However none of that explains what else you wrote.....

Quote:
Originally Posted by EpoletovSPR View Post
Its armies go to me to the rear line.
Computer player armies don't search for my armies - stop in the my rear line and don't maneuver it is more.
Given the way that scenario is set up none of that makes any sense at all.

Explain please.



Don

Last edited by DRG; May 3rd, 2012 at 08:37 AM..
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  #15  
Old May 3rd, 2012, 11:07 AM
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Default Re: Computer player - attacks/counterattacks. How it works ?

Tuning reaction units - it for me new knowledge.
Thanks, Mobhack !
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  #16  
Old May 3rd, 2012, 05:39 PM
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Default Re: Computer player - attacks/counterattacks. How it works ?

The game advises you dont do this but it seems to work fine though it requires a bit of forward planning.
In a defend scenerio set it up as a meeting to start with & deploy the force you want to react early or set them as reinforcements then switch scenerio type to defend.
This stops those units being dug in & leaving fortifications, the other option is to deploy them so their now empty fortifications form a 2nd line of defence that the defenders could use. However remember these fortifications will become visible to the attacker once he sees the owning unit.
If you set up a counter attack it is also worth putting some arty as reinforcements.setting them so arrive in time to support the attack.
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  #17  
Old May 4th, 2012, 01:59 PM
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Default Re: Computer player - attacks/counterattacks. How it works ?

Thanks,Imp , I and made.
The Angola units long wait, that at the end of scenario to counterattack.
Also different unit (rifle section; Recoiless, Armor vechicle and etc.) have the "reaction turn".
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