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Old August 9th, 2002, 10:20 AM
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Default Re: Happiness...driving me to dispair

Hi Fyron:

I've put the results of my search in the form of a spreadsheet. Don't know how it will appear in this message...as the gridlines do not show up. I hope you will be able to see that the effects depend upon whether the race is "peaceful", "bloodthirsty" or "neutral". Anyways here itis:

code:
POPULATION HAPPINESS LEVELS										
% Pop Anger Description Res Mod - % Population Happiness effects:
75 - 100 Riotiing 0% - Riot prevents any point generationfrom that planet
60 - 74.9 Angry 60 - If a planet riots for a sufficient time, it may rebel
45 - 59.9 Unhappy 80 - Rebellion changes the planet to a new owner
30- 44.9 Indifferent 100 - Happiness level modifies output of the planet
15-29.9 Happy 120 All values below are in 1/10 of a percent
0-14.9 Jubilant 140 Maximum positive or negative anger change is +-200

PEACEFUL RACE ; BLOOD THIRSTY RACE ; NEUTRAL RACE ;
DESCRIPTION EMPIRE SYSTEM PLANET EMPIRE SYSTEM PLANET EMPIRE SYSTEM PLANET
Positive
Natural decrease - Own Empire -20 -2 -50
Planet colonized -10 10 20
Ship - own in system/planet -3 -10 -5 -1 ----- -----
Troops - own - on planet -2 -2 -2
Planet captured - enemy -30 -50 20
Battle - Win -20 -50 -100 -150 20 20
Ship Constructed ----- -5 ----- -50 1 -----
Facility Constructed -5 ----- -----
New treaty - Trade -20 50 100
New treaty - Trade & Research -30 50 100
New treaty - Military Alliance -50 100 100
New treaty - Partnership -100 150 100

New Treaty - None ----- ----- -100
Neutral New treaty - Non-aggression ----- ----- 100
New treaty - Protectorate (Dom) ----- ----- 100
New treaty - Subjugated (Dom) ----- ----- 100

Negative Homeworld - lost 100 100 20
Planet lost - own 50 1 20
Planet captured - own 50 50 20
Ship lost - own 1 2 2 2 2 1
New Treaty - War 100 -100 100
New Treaty - Non intercourse 50 ----- -100
New Treaty - Protectorate (Sub) 150 150 100
New Treaty - Subjugated (Sub) 200 200 100
Battle - Stalemate ----- 10 ----- 50 20 20
Battle - Loss 20 50 50 100 20 20
Ship - enemy in system/planet 5 8 2 5 1 1
Troops - enemy on planet 200 150 20
Population killed - 1 million 1 1 1
Plagued - planet 200 200 20
Natural decrease - Others 20 20 20

I hope it is clear that there is no starting point, and I would like to determine that. Like... you have a planet, it is given a starting value, then it is modified by (and I still think I am right here) such things as climate. When we have a value for the planet, then the above factors in the spreadsheet come into play.

Hoping to find an answer...........

Yuck... it doesn't show up well...

This is a bit better. you can probably clean it up a bit more with another edit.
I'm not sure exactly where all the columns are supposed to be, but this looks right.

[ August 25, 2002, 20:57: Message edited by: tbontob ]
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