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August 9th, 2002, 08:56 PM
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Colonel
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Join Date: Jan 2001
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Re: Help on AI here
That's bad because the demo Version generally does not work with modified data files. However there are some exception and I don't know if the AI files are part of these. Therefore I recommend you get the full game (back again).
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August 9th, 2002, 09:04 PM
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Brigadier General
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Join Date: Aug 2002
Location: Carlisle, UK
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Re: Help on AI here
Well i doubt that! But i might be ordering SEIV gold tomorrow!  <-- Very Cheezy Grin. And i've got way to many shipsets downloaded that have very bad AI, but great images so i was hoping to sort that out. That and i'm sick of Ships using Wave Motion Guns, can we have variety please?
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August 10th, 2002, 02:16 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Help on AI here
First thing after getting Gold - install TDM and start a game in small galaxy, maximum AI diff. and bonuses, no neutrals. Restart game untill you get Rage/Aquelians/Pyrochette/X'chung as neibouhrs. Then tell us about your experince.
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August 10th, 2002, 05:32 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
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Re: Help on AI here
Oleg, I think that those settings are marked: Warning - use only if your first name is dog spelled backward!
I've been playing for 6 months and I don't think I could beat that. 
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August 10th, 2002, 12:41 PM
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Brigadier General
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Join Date: Aug 2002
Location: Carlisle, UK
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Re: Help on AI here
Lol another way to get my *** kicked lol, i'll give it a go, i don't go for logical stratergy! I'll let you know
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August 11th, 2002, 01:00 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Help on AI here
Quote:
Originally posted by oleg:
First thing after getting Gold - install TDM and start a game in small galaxy, maximum AI diff. and bonuses, no neutrals. Restart game untill you get Rage/Aquelians/Pyrochette/X'chung as neibouhrs. Then tell us about your experince.
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Why not just handpick them with "Add existing Empire", instead of multiple restarts?
Rollo
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August 10th, 2002, 02:34 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Help on AI here
Deadstar: Me no expert on the AI but, in designcreation you put the number (found in techarea.txt file) for your prefferred weapon in the primary slots (eg wave motion #1, null in #2, etc). Secondary I normally use for PD. That at least will get weapons sorted out for you.
Next area is research: there you can, if feel comfy doing it, get you fav weapon researched early. Just make sure that any pre-required weaon/technology is researched first.
If ya want a MOD with variety, the B5 MOD, when finished will ahve plenty of that. Each primary race has its own, special weapon system(s) and techs. It is in beta stage atm with not all race tech fully implemented.
Like Rollo and oleg said: max out the bouns, etc for the AI races and have the ones mentioned as your enemies. They'll give you a go ....
[ August 10, 2002, 13:36: Message edited by: pathfinder ]
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