Frigates - get 'em while everyone else still has escorts, they rule. Frigates are pretty good scout ships, One missile, one direct fire, one supply, one armor, will do 1 or 2 systems away, I use them pretty well into mid-game if there's no war.
Destroyers - pretty good. Will hold a repair bay, and 3 supply, couple of point defence. An excellect support ship into early mid-game.
Light Cruiser, I agree, is the first, good ship. Fleets of them signify early mid-game. But, what do you if a war starts before you have them?
I once tried to get a dogfight game. I made research requirements high, and resources low. I was hoping to see fleets of escorts and frigates with CSM I and DUC I. But I gave the A.I. a moderate bonus, and so for them it was just an ordinary game. I had frigates, when they had battleships.
[ August 09, 2002, 18:52: Message edited by: Arkcon ]