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				April 29th, 2012, 04:52 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Zombies! 1.0 
 
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					Originally Posted by Doo  How about a zombie food chain, the top tough zombies generate lesser zombies when they kill, who generate lesser zombies when they kill, who generate Ghouls and longdead when they kill? |  Not possible. You can make weapons spawn soulless upon kills, the specific unit id to be exact, nothing else. Shame, but that's how it is. |  
	
		
	
	
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				May 2nd, 2012, 09:54 AM
			
			
			
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 Colonel |  | 
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				 Re: Zombies! 1.0 
 Could a mod move this topic to the correct forum please?
 Damn I'm not allowed to use the report button for this.
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				May 6th, 2012, 05:13 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Zombies! 1.0 
 Thread moved as per request. |  
	
		
			| The Following 2 Users Say Thank You to Edi For This Useful Post: |  |  |  
	
		
	
	
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				May 7th, 2012, 01:02 PM
			
			
			
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 Colonel |  | 
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				 Re: Zombies! 1.0 
 Thanks Edi. |  
	
		
	
	
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				May 16th, 2012, 03:31 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Zombies! 1.0 
 I upladed this to Llamaserver since I could not find it from the database. I hope thats ok... we R gonna try it on our starting game. |  
	
		
	
	
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				May 16th, 2012, 05:08 AM
			
			
			
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 Colonel |  | 
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				 Re: Zombies! 1.0 
 Sure, I might have missed some soulless or ghouls. Let me know. Also, it really doesn't have that much of an effect. Soulless are just a bit better now.
 ...
 
 Scratch that. I have not tested skelly spam. The soulless variant might be a bit of an army killer right now.
 
 (I never really intended for this to be a serious MP mod btw. More a fun thing I wanted to do).
 
 A well, keep me informed. Which game?
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				May 16th, 2012, 05:24 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Zombies! 1.0 
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