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August 10th, 2002, 05:47 PM
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Second Lieutenant
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Re: My thoughts on ship sizes.
Quote:
Originally posted by Gryphin:
Rational for Weapon Mounts on Sats but not Ships?:
Practical reason: Game Ballence
Hypothectical Reason: Sats are Staionary? Ships Move?
Works for me, but mostly I don't go for "Realty" reasons.
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Actually I do go for 'Realty' - the more planets the better! 
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August 10th, 2002, 05:53 PM
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Re: My thoughts on ship sizes.
Quote:
Originally posted by jimbob:
By about the midpoint of the game I'm using the smaller ships mainly in special roles. Mine sweeper, sneaky mine layer, scout, PD ships occasionally (especially if they're older ships from the beginning of the game and have a lot of experience... keep em), rapid-deployment repair & supply ships, etc.
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Which then begs the question - are these original designs or refits into that new role? And a follow-up: does a ship lose experience on a refit?
BTW - I've heard of guys using so-called 'training ships' to train up the crew. I don't see anywhere wherein one can transfer a crew. It seems the concept would only work if you had a neural net installed in each ship - impractical for the smaller hulls. Either that - or these are basic hulls fitted with just enough stuff to exceed 50% and then get retro-fitted. Hence the second part of the question above. Is that a practical idea?
[ August 10, 2002, 16:54: Message edited by: Elowan ]
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August 10th, 2002, 06:03 PM
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Colonel
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Re: My thoughts on ship sizes.
Quote:
Originally posted by Elowan:
BTW - I've heard of guys using so-called 'training ships' to train up the crew. I don't see anywhere wherein one can transfer a crew. It seems the concept would only work if you had a neural net installed in each ship - impractical for the smaller hulls.
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Yeah that appears to be the plan. But when the opponent gets dreadnought hulls, frigates and destroyers are doomed. One direct hit from a Heavy weapon will instantly destroy an armored, shielded, ECM III frigate. I think 2 or 3 CSM V will also instantly destroy a frigate. That's kinda funny when it happens -- to the other guy at least. Whoosh --- Boom no mini explosions, no limping away on one engine, just gone.
'Course, the ship has just wasted some of it's big guns on a little cannon fodder ship, now it's your turn. Heh
[ August 10, 2002, 17:06: Message edited by: Arkcon ]
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August 10th, 2002, 08:38 PM
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National Security Advisor
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Re: My thoughts on ship sizes.
"BTW - I've heard of guys using so-called 'training ships' to train up the crew. I don't see anywhere wherein one can transfer a crew."
Not used to train a ship, but a FLEET. Once the fleet is fully trained, put some attack ships in it and take the bogus training ship out. Rinse and repeat.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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August 10th, 2002, 08:48 PM
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Second Lieutenant
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Re: My thoughts on ship sizes.
Quote:
Originally posted by Phoenix-D:
"BTW - I've heard of guys using so-called 'training ships' to train up the crew. I don't see anywhere wherein one can transfer a crew."
Not used to train a ship, but a FLEET. Once the fleet is fully trained, put some attack ships in it and take the bogus training ship out. Rinse and repeat.
Phoenix-D
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Should I add any softener? 
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August 10th, 2002, 08:54 PM
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Shrapnel Fanatic
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Re: My thoughts on ship sizes.
Yes, softener makes for better war ships.
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August 10th, 2002, 09:01 PM
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National Security Advisor
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Re: My thoughts on ship sizes.
Don't add softener if you're using Organic Armor though, it gets in there and leaves this really nasty smell and stain behind.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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