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Old May 19th, 2012, 02:47 PM
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Default Re: Multi-Player After Action Report (Now Discussing Turns up to 8-9)

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Old May 19th, 2012, 04:11 PM
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Default Re: Multi-Player After Action Report (Now Discussing Turns up to 8-9)



R'lyeh ~~ Turn 13

Our research has been pretty abysmal so far. Nevertheless, we have
reached something of a way point. The first school we researched was
Conjuration, and this turn the busy monster fish have succeeded in
unlocking the secrets of the second level.



As you can see, the spell we're most interested in is Dark knowledge, a
remote site searching spell. Finds all death sites in a province, costs
three death gems, one more than most other site searching spells. There
are also some actual summons we could use, but we're not interested in
them. We're waiting for more powerful stuff.

For now, the new research target is thaumaturgy 2:



We're aiming for a bunch of different site search spells and more
importantly this one:



Could come in very handy to move out mages quickly. Could be we're not
going to use it, but if there's a problem in the southwest, the big
stuff can arrive quickly.

There is an interesting development in the distant south east:



Looks like war. Let's play vulture.



Like Leprechauns, the Abominable Mind Eaters of the Deep bring good luck!



A great victory for the heroic diplomatic corps of R'lyeh. Note that
I'm not all that surprised; I doubt that Excist wants me to jog his
elbow, and this way he doesn't have to divert resources to keep those
provinces pacified. "Nice war you're having here, be a shame if
something happened to it..." LdiCesare, on the other hand, is hardly in
a position to object.

Obviously I'd have preferred the whole island, but let's not get greedy
now. More greedy, I mean. Not right now, that is.

Meanwhile, in the sea of Underhome, off the Fomorian coast, the traitor
pronce Ra'ntegoth has completed our third fortress. He and Auluudh
march south to conquer the land we claimed.



In R'lyeh, a momentous event has occured:



So sue me, I lied again. Here's the host of mermen:



And here's a close-up of one of these miserable creatures:



Hmmm, morale 10 isn't horrible, compared to some other stuff we have. Nets can be very useful at times, too. It's a once-per-battle attack that if it hits reduces the target's defense massively and stops it from attacking until it breaks free. How long that takes is probably based on strength in some way.
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Old May 21st, 2012, 01:37 AM
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Default Re: Multi-Player After Action Report (Now Discussing Turns up to 8-9)



R'lyeh ~~ Turn 14

Our army of aboleths scouring the ocean floor has some success. They find a curious field of ethereal clams that sift starlight instead of water and cursed island that is impossible to find unless one knows the secrets of certain constellations and just as impossible to leave for the poor souls stranded there.



It seems fate favours R'lyeh again. Taxes flow like the great currents, and even better, on the abyssal plain near R'lyeh a sunken Fomorian ship from the time of their exodus is found. Maybe it sunk because one thousand pounds of gold were a bit to heavy?



The lost treasure is immediately put to use: across the world, in Lake Vastness, Nyarlathotep commands the construction of another fortress. The actual work is overseen by a local triton who has seen the light (the mad, leering light of the green star Phna'ghshug). Nithü the shark-taming Slave Mage is in charge of building the lab. You may have noted that it was him who found the clam field: go Nithü!

Maverni (Bluemage142) wants Numecria after all. I want Maverni to have good access to Fomoria, and it's just a land province. If we go to war at a later time, I'll be able to get it back easily enough.



The mermen in R'lyeh didn't come with a leader, so I buy them one. Since they need normal leadership, it'll be a traitor prince.
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