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April 9th, 2012, 08:55 PM
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Corporal
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Join Date: Jan 2012
Posts: 88
Thanks: 4
Thanked 2 Times in 2 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
Something wrong happened and I can't open the latest turn.
Maybe I need the Worthy hero Mod?
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April 9th, 2012, 09:16 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
Worthy Heroes is included in CBM and that appears to be a missing sprite error. If you look in your mods folder do you see a Worthy_Heroes folder, and inside there the Loki_1.tga graphic?
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April 10th, 2012, 07:23 AM
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Corporal
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Join Date: Feb 2010
Location: Cary, NC
Posts: 56
Thanks: 1
Thanked 51 Times in 16 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
Quote:
Originally Posted by KeithZ
Something wrong happened and I can't open the latest turn.
Maybe I need the Worthy hero Mod?
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You need to install CBM 1.92. It contains all of the sprites you need. These were not included in the custom mod attached to this thread.
__________________
Try the dom3editor for easy Dominions 3 mod creation.
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April 10th, 2012, 09:24 AM
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Corporal
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Join Date: Jan 2012
Posts: 88
Thanks: 4
Thanked 2 Times in 2 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
Problem solved.
I created an folder named "worthy_heroes", and moved the Loki.tga file into it. It works.  It's strange that I have the file in my CBM folder but there is just no "worthy_heroes" folder.
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April 12th, 2012, 01:07 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
As per the game description, hosting interval has been changed to 48 hours.
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April 23rd, 2012, 02:55 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
Reverend Zombie will be on vacation from 4/26 to 5/1 and has asked that the game be put on hold during that period. It's a short enough time that I don't think it worth looking for a temp sub.
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May 26th, 2012, 08:54 AM
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Corporal
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Join Date: Feb 2010
Location: Cary, NC
Posts: 56
Thanks: 1
Thanked 51 Times in 16 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
I am going to need an extension on the next turn. I will be out of town and not able to take another turn until 5/29. Thanks.
__________________
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May 26th, 2012, 05:03 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
No problem, hosting postponed a couple of days.
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June 1st, 2012, 04:32 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Thanked 215 Times in 77 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
I just realized I forgot to change the hosting interval when we reached turn 50. We are now on 72 hour hosting.
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June 4th, 2012, 04:09 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
Question for all nations who are not Mictlan: do you think we have any chance?  I'm quite willing to keep fighting if there's a chance of victory but I suspect that's not the case. Shall we declare Mictlan the winner?
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