|
|
|
 |
|

June 4th, 2012, 10:14 PM
|
Corporal
|
|
Join Date: Jan 2012
Posts: 88
Thanks: 4
Thanked 2 Times in 2 Posts
|
|
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
I agree to declare Mictlan the winner.
|

June 4th, 2012, 11:41 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
And here I thought Eriu and Shinuyama were just getting on a roll...
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
|

June 5th, 2012, 12:32 AM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
RZ, are you joking? If you're serious then by all means let's play on. I'm quite willing to fight against the odds but I don't want to waste everyone's time if the outcome isn't in doubt.
|

June 5th, 2012, 10:37 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
I'd like to see one more turn before I throw in the towel.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
|

June 5th, 2012, 10:57 AM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
Absolutely! Let's play at least one more turn and see how things go.
|

June 11th, 2012, 07:34 PM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
Sorry for the stale. I postponed hosting and the server log shows that request but the game still ended up hosting.
|

June 12th, 2012, 11:00 AM
|
Corporal
|
|
Join Date: Jan 2012
Posts: 88
Thanks: 4
Thanked 2 Times in 2 Posts
|
|
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
I think it's about time to end this game and claim mictlan the winner.
Really no reason to continue...
|

June 12th, 2012, 11:26 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
Very well; I concede too!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
|

June 12th, 2012, 03:00 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running
So:
All hail to Lars! Congratulations to you, sir.
I  before the might of your Zmeys!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
|

June 12th, 2012, 03:58 PM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Larz/Mictlan wins!
Indeed, all hail Mictlan! My stale last turn was unfortunate but I don't think it made any difference. I don't know if everyone noticed but the earth blood deep well I used all my E gems to put up a few turns ago was casually dispelled just a turn later.
It looked to me like Mictlan was the front runner from fairly early on. It seemed like his war with Van was hard fought, with Van recovering from Mictlan's surprise attack before Mictlan finally won out.
When I opened my first turn I cursed myself for not doing fixed starts since I was on a peninsula with only two neighboring provinces. On top of that I lost my starting army in its first fight and Van soon appeared to my east and Pan to my west. It appeared Shin was off to a slow start as well so I was able to expand a bit to the south but I still finished expansion with only 6 provinces - not an auspicious start.
Soon after, Pan launched an attack with his E9 sacreds backed by an army of maenads. My cap walls were immediately breached and I just managed to fend him off. Then I had my one piece of luck this game when C'tis launched what seemed to be a suicide run, attacking Pan, Shin and even Van and myself. This provided a distraction to Pan and I was able to field a couple of thugs and some thunderstrikers and eventually besiege his cap and two other forts. I don't think I would have ever taken his cap if he hadn't tried to break my siege and lost most of his Pans when his forces were routed. Even with that, it took forever to make progress, what with hundreds of maenads already inside. Then I had to redirect those forces to his other two forts, which had their own maenad garrisons.
Mictlan was obviously running away with the game so once I finally finished off Pan I was going to prepare for a couple of turns and then launch an attack on Mictlan, hoping Shin would join in. I was dismayed when Shin attacked me before I could do this and tried to send a signal that I didn't want to fight by only defending and not launching any counterattacks. I don't know if this would have worked but it become a moot point when Mictlan launched a broad attack on Shin. I immediately attacked Mictlan since of course if Shin fell the game was over. But of course it turned out to be too late.
Btw, I have to say I wasn't too fond of my "absolutely no indies" settings this game. Maybe I'd feel differently if I had gotten off to a better start but I don't think so.
Thanks everyone for playing!
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|