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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old June 5th, 2012, 05:29 PM

decourcy decourcy is offline
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Default Re: Conceptual Balance Mod v1.92

I think CBM needs some adjustment. I agree that vanilla EA Agartha is weak. However, in CBM just build 35g, 1r stone throwers. Maybe add giant strength. Yea, you just won.

Lances are effective. I just encountered this in a MP while playing Tir. early second year, i have no lances. I tried the best tactic i could think of, i started a force of 45 sacred infantry a bit back from the front, blessed with my prophet, then used quickening song. We charged. We died. He had maybe 30 throwers, nothing else.

I started a small SP with me playing Agartha, i conquered a 116 province map in 3 years, slightly faster than i can do with Niefel. Far faster than anyone else i have tried.
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Old June 5th, 2012, 11:51 PM

decourcy decourcy is offline
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Default Re: Conceptual Balance Mod v1.92

It was suggested by a twit on Invision that i try thugs with brands against stone throwers. Just tried, doesn't work in anything resembling a decent return on gold. The stones hit glamoured thugs just as easily as militia. And insta kill.

Hopefully this is something that can be fixed, there is much good in CBM, but this is way overpowered against anyone but giants.
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