.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old June 12th, 2012, 04:31 PM

Larz Larz is offline
Corporal
 
Join Date: Feb 2010
Location: Cary, NC
Posts: 56
Thanks: 1
Thanked 51 Times in 16 Posts
Larz is on a distinguished road
Default Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running

Short recap of the game:

45F gems a turn + Conj 30 site = drown the world in Zmey

Longer recap:

That was a good game, guys. It had a nice pace and everyone stuck out to the end. I really liked the no indies aspect as it reduced some of the micromanagement for me (remembering which province has that nice indy, which one has the scouts, etc). I think the no diplo aspect of the game probably helped me as it made it harder to coordinate ganging up on me when I started taking a lead in the graphs. I kept expecting to get ganged up on, but it never happened.

My strategy was to use a good bless (with bad scales) to do quick early expansion and then to break into blood, even though MA Mictlan is not really a blood nation. I was going to use my pretender to do this but got really lucky on the second turn and got a blood hero and a blood random Nahouli (2.5% chance). So, I was able to break into blood before my pretender even woke up.

With that early expansion I was able to put up more castles and started cranking out Nahouli. They only gave me 4RP (with the drain scale I took), but are pretty cheap at 110g. Once I was able to build up a large number of these, my research really took off. Finding the Conj 30 site was another huge lucky break. Actually I also found a Conj 20 site in the same province as the Conj 30 site. For a few seconds I thought I was going to get a 50% bonus, but alas, they do not stack

I was then able to crank out the nice Mictlan national summons to get some diversity and got the two Kings of elemental fire to become my Zmey factory.

I think maybe Zmey are a little OP. I know Llama has mentioned possibly nerfing them a little in the next CBM (maybe upping the path requirements, though that wouldn't have mattered in this game). Maybe making the Lycanth amulets more expensive may help a little. For 5N they turn Zmey into Kamikaze death machines.

Thanks again everyone for a good game.
__________________
Try the dom3editor for easy Dominions 3 mod creation.
Reply With Quote
  #2  
Old June 12th, 2012, 06:19 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running

Quote:
Originally Posted by Larz View Post
Short recap of the game:

45F gems a turn + Conj 30 site = drown the world in Zmey
Yikes. I thought you were running away with the game just looking at gem income. Finding out you had a Conj. 30 site on top of it makes me think we could have called the game 10 turns ago.


Quote:
Originally Posted by Larz View Post
I kept expecting to get ganged up on, but it never happened.
I was hoping to start a dogpile of you ASAP but it just took forever to take Pan's forts. In addition to needing them as bases I didn't want to have him at my back after I had begun fighting you so I felt I had to finish him first. Though I'm curious why Shin didn't help Van when it became clear you were getting the upper hand in that war.


Quote:
Originally Posted by Larz View Post
I think maybe Zmey are a little OP. I know Llama has mentioned possibly nerfing them a little in the next CBM (maybe upping the path requirements, though that wouldn't have mattered in this game). Maybe making the Lycanth amulets more expensive may help a little. For 5N they turn Zmey into Kamikaze death machines.
Admittedly, I have an intense hatred of lychantropos' amulets, but I think making them more expensive would be helpful. They are pretty much a perfect fit for zmey - not only do you get regen at half the cost you'd otherwise pay but it removes morale as a weakness that can be targeted.
Reply With Quote
  #3  
Old June 12th, 2012, 11:50 PM
Reverend Zombie's Avatar

Reverend Zombie Reverend Zombie is offline
Lieutenant Colonel
 
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
Reverend Zombie is on a distinguished road
Default Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running

Quote:
Originally Posted by Valerius View Post
Quote:
Originally Posted by Larz View Post
Short recap of the game:

45F gems a turn + Conj 30 site = drown the world in Zmey
Yikes. I thought you were running away with the game just looking at gem income. Finding out you had a Conj. 30 site on top of it makes me think we could have called the game 10 turns ago.


Quote:
Originally Posted by Larz View Post
I kept expecting to get ganged up on, but it never happened.
I was hoping to start a dogpile of you ASAP but it just took forever to take Pan's forts. In addition to needing them as bases I didn't want to have him at my back after I had begun fighting you so I felt I had to finish him first. Though I'm curious why Shin didn't help Van when it became clear you were getting the upper hand in that war.
I was at "peace" with all my neighbors BUT Van--I chose them as my target pretty early on, and tried unsuccessfully to take their capital a couple of times.

I stepped aside when the Mictlan juggernaut came through, went looking for easier pickings. (Pangaea started a fight with me, too, at some point in there.)

I was pretty sure I didn't have what it took to take on Mictlan.

I was right.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:13 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.