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  #1  
Old June 13th, 2012, 09:29 PM

Bat/man Bat/man is offline
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Default Re: Integrity2- EA game: Running

Guys, it is considered an exploit to use commander blocking.

Ie., attacking with a sole commander for the express purpose of stopping an army from moving.

It was specifically mentioned in the opening description of this game.

Yet this happened on both turn 27 and turn 28 with the results of losing a castle and having an army starve.

Using a small army (10 chaff) to attack an army of 600 is also considered a gray area.

Turn 29: I don't know where the line between small stops being unreasonable - this turn an army of around 50 attacked - I guess I consider that reasonable.

Using this tactic makes scouts or cheap commanders ridiculously important - you have a significant chance of locking down a large army each turn for low cost - and this does not encourage a type of playing that most people want to engage in.

So lets keep going - but can we have an end to the commander blocking, PLEASE.

Last edited by Bat/man; June 13th, 2012 at 09:40 PM..
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Old June 14th, 2012, 12:32 AM

dojango dojango is offline
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Default Re: Integrity2- EA game: Running

If you're referring to our little scuffle, there hasn't been any "commander blocking". Movement orders are being resolved in a screwy manner. You moved your armies from province A -> B and C -> B while I moved my armies from B -> C and D -> C. End result? Army A and B fought in province B while C and D fought in province C. I won one of those battles and you won one. That happened twice. So our mega-armies stayed in the same province while our reinforcing armies were slaughtered horribly. Horribly!

Since this happened twice, I can only assume that it is working as intended; and since you can't really expect someone to wait politely in a province while you move in reinforcements from all directions, it is just something to keep in mind when moving troops around. If you hadn't run those 20-30 troops into "province B" my main army would have been there with my reinforcements, and the battle would have gone a lot differently. So I have lost dozens of valiant pixelmen to this situation as well.

Last edited by dojango; June 14th, 2012 at 12:49 AM..
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Old June 14th, 2012, 01:10 PM

Bat/man Bat/man is offline
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Default Re: Integrity2- EA game: Running

Quote:
Originally Posted by dojango View Post
If you're referring to our little scuffle, there hasn't been any "commander blocking". Movement orders are being resolved in a screwy manner. You moved your armies from province A -> B and C -> B while I moved my armies from B -> C and D -> C. End result? Army A and B fought in province B while C and D fought in province C. I won one of those battles and you won one.
I'm not talking about moving armies A,B, C, D.

I'm talking that in the last 3 turns 4 scouts have attacked one army. So I'm just asking an end to solo leader attacks.
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Old June 14th, 2012, 02:02 PM

dojango dojango is offline
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Default Re: Integrity2- EA game: Running

Quote:
Originally Posted by Bat/man View Post
Quote:
Originally Posted by dojango View Post
If you're referring to our little scuffle, there hasn't been any "commander blocking". Movement orders are being resolved in a screwy manner. You moved your armies from province A -> B and C -> B while I moved my armies from B -> C and D -> C. End result? Army A and B fought in province B while C and D fought in province C. I won one of those battles and you won one.
I'm not talking about moving armies A,B, C, D.

I'm talking that in the last 3 turns 4 scouts have attacked one army. So I'm just asking an end to solo leader attacks.
When army movements don't go through, the army defaults to patrolling. You're catching scouts who have been hiding in that province, or who are stealthing in to spy on that province (or who are carrying resupply gems for the army that failed to move).
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Old June 14th, 2012, 11:02 PM

Bat/man Bat/man is offline
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Default Re: Integrity2- EA game: Running

May I have a 6 hr extension pls?
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