Well, I was wondering if anybody else feels that Shard Cannons are too weak since 1.19 patch. I had lots of encounters against AI players that used them and I would be able to take them down with much weaker forces (no missiles) just because of their slow rate of fire. That would happen even if I didn't have shields, just because they wouldn't have time to finish off my ships.
I have posted a data files in mod section that will increase Shard Cannon rate of fire and make them more useful, but I would like to hear (read

) your thoughts about it.