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July 4th, 2012, 06:03 PM
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Private
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Join Date: Jun 2012
Posts: 5
Thanks: 0
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Some Questions from a New Player
Can I get my tanks to go hull down?
Can I get my troops to dig in during meeting engagements?
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July 5th, 2012, 01:39 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
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Re: Some Questions from a New Player
Quote:
Originally Posted by vahauser
Can I get my tanks to go hull down?
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Hull down is determined internally by the game engine - it is usually given to targets that are higher than the firer, or that are dug in.
Quote:
Can I get my troops to dig in during meeting engagements?
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No. Digging in takes hours of work even in easy soil. Games are rarely over 60 turns long.
Andy
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July 8th, 2012, 06:33 AM
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Private
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Join Date: Jun 2012
Posts: 5
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Re: Some Questions from a New Player
Is there a way to speed up or minimize the firing animations?
My computer is slow and sometimes the computer turns take 30 minutes or more to resolve a single turn.
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July 8th, 2012, 07:39 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: Some Questions from a New Player
Go to the main game preferences screen and turn the Animation Level control down and if that is still too slow , turn animations OFF on the same screen
Don
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July 9th, 2012, 01:49 PM
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Private
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Join Date: Jun 2012
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Re: Some Questions from a New Player
I've noticed that all the buildings on my map are at the same or lower elevation than the terrain they are sitting on.
Is this intended and working as designed?
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July 9th, 2012, 03:03 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
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Re: Some Questions from a New Player
That's been normal since SP was first released
Don
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July 11th, 2012, 03:32 PM
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Private
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Join Date: Jun 2012
Posts: 5
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Re: Some Questions from a New Player
My 150mm infantry guns have on several occasions fired into a hex and destroyed an enemy unit in an adjacent hex. But the 150mm gun does not get credit for the kill. Why is that?
Also, do antiaircraft guns get credit for destroying aircraft?
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July 11th, 2012, 03:33 PM
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Private
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Join Date: Jun 2012
Posts: 5
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Re: Some Questions from a New Player
What is the maximum number of units a player can have?
What is the maximum number of formations a player can have?
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July 11th, 2012, 05:45 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
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Re: Some Questions from a New Player
Quote:
Originally Posted by vahauser
My 150mm infantry guns have on several occasions fired into a hex and destroyed an enemy unit in an adjacent hex. But the 150mm gun does not get credit for the kill. Why is that?
Also, do antiaircraft guns get credit for destroying aircraft?
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If you are going to ask multiple questions - something that gets to be a pain when end users produce a complete laundry list - then at least please number your questions so that the answers can be easier to match up to.
1) The killing unit gets the kill credit. If several units were firing then it may not have been the unit you thought it was. Check all the units that fired (including off map batteries).
2) yes, just another kill marker.
Cheers
Andy
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July 11th, 2012, 06:02 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
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Re: Some Questions from a New Player
Quote:
Originally Posted by vahauser
What is the maximum number of units a player can have?
What is the maximum number of formations a player can have?
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Game Options-> Help Tab-> Read the Game Manual button to launch the Game Guide.
Once in the Game Guide, click on the Release History link
Once in that section, your query is answered in What was New for DOS Version 3.0 bullet #3.
The release history is a listing of the changes made for all versions in reverse version order.
Cheers
Andy
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