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Old August 9th, 2012, 09:07 PM
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Default Re: ATGM Units

Okay, I see what you're saying. I prefer SPMBT over SPWW2 much of the time primarily because the ATGM teams provide an added dimension to the modern battlefield. You make a good analogy by calling them the "armour equivalent of a sniper" which is how I often use them placing them in ambush positions to thin out enemy armour or alert me to armoured threats. I know I'm still a little off topic here and would like to read what others have to say regarding your original message specifics.
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Old August 10th, 2012, 07:54 PM
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Default Re: ATGM Units

I'm not sure of the point here,i suspect it's the age old topic on why ATGM's waste shots on soft targets in OP fire.

If you want to keep them silent,just turn the main weapon off and wait until the juicier targets come in,, then let them have it.
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Old August 11th, 2012, 12:05 AM
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Default Re: ATGM Units

No Gila the main point is for ATGM teams not to fire at infantry unless they have to.
So fire at infantry only if within 3 hexes unless it recieves fire at greater range so is obviously detected.
I set mine this way all the time & it works fine, it is more likely to help the AI than the player as it is more likely to end up with infantry in range of its second weapon especially if its not defending.
Yes a human player can turn the second weapon of or use the Op Filter but the AI wont.
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