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Old August 25th, 2012, 09:44 AM
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Default Re: The Dreamlands in MP Blood Sacrifices

Excercise of Vital Powers: Turn 18


Henry Wentworth Akeley is dead.

He was trying to stop our ranks from fleeing, and payed the ultimate price, being slain as a one of the last still holding against the hordes of C'tis.

But Cthulhu does not care.

We are all expendable.

So, these



lost against these


(Mind blast bombardment underway.)

but not much! With a little bit luck with RNG the day would have been Henry Wentworth Akeley's!

Instead, however, C'tis prophet – a hideous lizard creature with form as repulsive as his name Gurshar - came out on top.


(Gurshar, the prophet of C'tis is truly as magnificent as a champion as he is hideous as a being.)

So we lost one of the tree battles. Not bad, some1 might think but it was the most important of them. Now, C'tis has an army able to challenge our regional hegemony, we lost the opportunity to seize an important province around our bridgehead sea province and they killed our most prominent wizard in the region.

Plus, the whole squad of Illithids vanished. There is an upside to this, however. Our upkeep cost shrinked, too.

Therefore we face a challenge; where to reach from here?

Our options are indeed innumerable – like the young of Shub-Niggurath him self - because now we have our first GoR Vastness!!!11 The deity could teleport anywhere on the map and most likely would separate flesh from the bones of all living around him.

After a while we reached a verdict.

We choose to pursue indirect approach and march forward with Dagon's leftovers (he actually didnt do that bad – Sailor's death really drowned the Utgård leftovers, and Man did not make it in there in time either). We place our hopes on possible follish confidence the victory over us might have caused in C'tis' mind. He might recklessly push forward, thinking we are either demotivated or physically uncapable to march again right away.

So, Dagon breaks his camp and heads East, hoping to clash with the prophet Gurshar.

The trick is, Vastness is gonna teleport there first – when Vastness secures the province (spells are casted before movements), according to the movement order friendly movement happens first and our army would be there ambushing those vile lizard-looking humanoids.



As a backup, a Starspawn mage casts Vengeance of the Dead on the province where the prophet camps. After all, the bloodthirsty one has made it to the Hall of Fame, so that has to count for something?



Caelum took back 2/3 of lost provinces. On the other hand, Northmen drove Caelum away from their lands in West, too.

All you little wars, please root deep and multiply for you play the Cthulhu's own game!

Also, worth mentioning that Cthulhu lost another major champion this turn; Zagauba the Illithid Lord, a commander who had served the cause since the very beginning of R'lyeh's ascension. He was part of the expedition attacking South, and while the cultists emerged victorious, the infidels were able to kill mighty commander before their minds shattered.

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