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Originally Posted by RightDeve
Anyway, Cross... about that "too much" ammo thing. Care to play a 35 to 50 turns urban battle without ammo suppliers? Blast away with the z-fire as per IRL, and lets see if the subsequent heavy firefight still allows for an extra cartridge or two...
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I’ve never had a human vs human game last 35 turns, let alone 50 turns, so set the game for 90 turns if you like :-) Most PBEM battles are decided around turn 10, and may need another 10 turns or so to play out and determine victory level. In my experience it’s rare for PBEM to go much longer than that. In human vs human games, infantry/HMG ammo almost never runs out.
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Originally Posted by RightDeve
Personally, I think how much ammo should be carried is a very subjective matter, which depends on various factors. The game does a good job of balancing the various "reality" parameters.
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I’m surprised that you think ammo carried should be “very subjective”. I would think we’d want it to be as objective as possible.
Is it balanced for infantry HMGs with twice the RoF (and therefore twice the KILL) to have the same number of bursts as infantry MGs with half the RoF (and therefore half the KILL)?
Quote:
Originally Posted by RightDeve
And also, I don't see a reason why it's cheating to use the so called "excessive" z fire. I mean, in real wars, if you have the tool, you will use it regardless of what your opponent may think.
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I agree that’s it’s not cheating to use excessive Z-fire, unless you broke a z-fire agreement you made at the start of the game. And I don’t think anyone on this thread has said that it is cheating. But just because it’s not a cheat, doesn’t mean it’s realistic, or that it can’t spoil the game.
Quote:
Originally Posted by RightDeve
If I have the tool called "suppressive fire" and I consider spending the extra ammo justified for the current and future tactical conditions, I will certainly do it BEFORE my human opponent could do the same. Yes, because my HUMAN opponent will certainly do the same with the exact same effects. And that's why I call it fair.
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I agree that we should use every tool at our disposal. But I think almost unlimited infantry/MG ammo should not be at our disposal (unless you’ve bought additional ammo).
Is it fair that in the game infantry HMGs are sitting on huge piles of ammo, that really could only be carried by vehicles?
Is it fair that in WW2 MG42 crews get twice as much ammo as allied 30cal HMGs?
If an allied MG burst is 15 rounds; for a 600 RPM MG that’s a 1.5 second burst to potentially suppress 7 hexes (3.5 US football pitches). But actually single HMGs get two z-fires for the use of one ammo.
Then the MG42 at 1200RPM would fire 30 rounds in a 1.5 second burst.
For 90 bursts the German crew must carry 2700 MG rounds (approx 200 lbs of MG ammo).
Standard issue for German MGs was 1150 rounds (approx 85 lbs of MG ammo).
For 90 bursts the Allied crew must carry 1350 MG rounds (approx 100 lbs of MG ammo).
If a German MG42 crew carried 1200 rounds that would be 40 bursts.
If an Allied 30cal crew carried 950 rounds, that would be 60 bursts.
Quote:
Originally Posted by RightDeve
Please note that in SP, we have this clear distinction by the game engine of "on target fire" and "z-fire". What do you think is bigger in the ratio between "on target fire" and "z-fire", when it comes to real life engagements. I don't believe soldiers in the battlefield do more "on target fire" than that so called "z-fire", except for snipers.
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I agree. In real life more ammo would be expended in area fire. And I’m fine with people who play the game like that. But IRL ammo shortages LIMIT area fire. Troops have to use fire discipline, or be out of ammo in minutes.
I’d love to see similar constraints in SP as there is IRL.
The bolt action ‘mad minute’ was a 15-30 rpm of aimed fire. Which means riflemen could be out of ammo in just 2 or 3 minutes without fire discipline.
MGs and modern IWs can also run out of ammo in 2 or 3 minutes of sustained fire. Which is why IRL troops have to use fire discipline, or have access to additional ammo.
I’m just saying that currently in SP, IMO, infantry/MGs come with too much ammo, so players rarely have to use fire discipline, which is why z-fire is abused and unrealistic.
Cross