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September 7th, 2012, 01:03 AM
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Corporal
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Join Date: Apr 2004
Location: Dallas
Posts: 142
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Legends - EA, no diplo, CBM 1.92, limited magic - Send pretenders
OK.. I ended up rolling TC.. which is clearly going to end in disaster.. but there it is... I'm in now in any case..
Re: Helheim, I just think that with the disappearance of their lategame strengths, compounded with the blood and Van nerfs, there's not much reason to play them when TNN is in the game... they become pretty inferior in most ways..
Honestly, I can't think of a game setup that would be more in favor of TNN.. all of their strengths are kept completely intact (and many are accentuated by the easy research) while all their endgame deficiencies are washed away. Nerfing the midgame blood just makes it even more pronounced.
I explored Nief, but I have never played them and I couldn't make a build that emphasized the things I think are likely to be important and still have any sort of economy. In my tests, I just couldn't ever solve the money problems. Prob a me problem, but that I couldn't solve it..
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September 7th, 2012, 02:13 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Legends - EA, no diplo, CBM 1.92, limited magic - Send pretenders
Quote:
Originally Posted by Austen
Honestly, I can't think of a game setup that would be more in favor of TNN.. all of their strengths are kept completely intact (and many are accentuated by the easy research) while all their endgame deficiencies are washed away.
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I agree completely that TNN's time is the mid-game. All I can say is the game certainly wasn't designed to favor my nation. I've run several of these low magic games and played Eriu, Van, Pan, Caelum and now TNN which, if you're familiar with my nation choices, is actually less TNN/Eriu/glamour than is typical for me.
Are you interested in playing TNN? If so, I could choose a different nation (probably Van, Hel or Pan).
Quote:
Originally Posted by Austen
I explored Nief, but I have never played them and I couldn't make a build that emphasized the things I think are likely to be important and still have any sort of economy. In my tests, I just couldn't ever solve the money problems. Prob a me problem, but that I couldn't solve it..
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I think the strength of Niefel isn't the Niefel Jarls but blood magic and skratti. So in this game, demon troops and reverse communioned skratti to crush people with brute force. Scales with maybe a light bless for the Jarls?
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September 7th, 2012, 03:29 AM
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Corporal
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Join Date: Apr 2004
Location: Dallas
Posts: 142
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Legends - EA, no diplo, CBM 1.92, limited magic - Send pretenders
[quote=Valerius;810709
I agree completely that TNN's time is the mid-game. All I can say is the game certainly wasn't designed to favor my nation. I've run several of these low magic games and played Eriu, Van, Pan, Caelum and now TNN which, if you're familiar with my nation choices, is actually less TNN/Eriu/glamour than is typical for me.
Are you interested in playing TNN? If so, I could choose a different nation (probably Van, Hel or Pan).[/QUOTE]
I wasn't trying to imply that you were putting in the fix and I know you love some TNN  By all means, you should play them..
I was just bringing these things up regarding making Helheim/Vanheim mostly superfluous... there's just no reason to play them instead of TNN in this setup...
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