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September 25th, 2012, 05:55 AM
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Second Lieutenant
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Re: Mod Brainstorm-wishlist
Also the modding document is very clear on how to combine slots (see 7.11.2). If you understand binary, it's also pretty easy to see that 2 hands is sum of 1 hands and an unlisted value (4) for extra hand. 3 hands is sum of two hands and yet another unlisted value (8) and it goes on for 4 hands (16). These are binary numbers in decimal which are summed up for things like terrain types or random pick path masks too. Why? Because you can always break sums of binary numbers expressed as decimal numbers to the individual binary numbers so the one number tells the game all the terrain types or all the magic paths in the sum.
Basically you could list it as:
First hand - 2
Second hand - 4
Third hand - 8
Fourth hand - 16
Sum up for combination.
Due to how this is done, you can only choose one line per slot type from the list. So you are limited to 0-4 hands, 0-2 heads, 0-1 body, 0-1 feet and 0-4 miscs. If you really want to experiment, you can try adding 65536 to the #itemslots because that is the first binary number expressed as decimal number that is not used judging by the item slot list, but I doubt it'll do anything.
Theoretically you could also try summing up things in the style of fourth hand + first hand from my list above for 18, but what's the point when that's two hands just like the 6 that is guaranteed to work.
Someone may wonder why it's not worth it to try combining something like 2 + 3 hands for example for 5 hands. The sum of those values is 6 + 14 = 20. The reason to this being obviously infeasible is pretty simple. 20 is the expression of binary numbers expressed as decimals 16 and 4 summed up, resulting (see my list above) in adding second hand and fourth hand and probably resulting in either two hands, crash or no hands at all.
One binary number can appear only once in the mask which is the reason to above. Summing up 6 and 14 is stupid because it basically means first hand + second hand + first hand + second hand + third hand. Similarly you can never get two bodies because 1024 + 1024 = 2048 which is the number for one pair of feet.
Of course if someone has patience, go ahead and do experiment, but the table of item slots is certainly not encouraging for experiments.
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October 2nd, 2012, 10:56 PM
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Private
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Re: Mod Brainstorm-wishlist
Here are some nation ideas/expansions
A "revival" of Jazzepi's Lodum mod (great concept, but no spritework)
A LA Machaka (IW is coming out with the EA nation.
Another aquatic race (sharkmen,crabmen, The list goes on and on
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October 3rd, 2012, 02:19 PM
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Corporal
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Re: Mod Brainstorm-wishlist
Quote:
Originally Posted by Theunderlord
Here are some nation ideas/expansions
Another aquatic race (sharkmen,crabmen, The list goes on and on
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You could make a race of crabpeople who live in the center of the Earth. They're too frail to fight humans directly, so they make an incredibly detailed strategy game that hooks everyone in. In time, they drive away the brightest 10% of the players, leaving the remaining 90% to share its ignorance, becoming steadily less intelligent (and overweight from too much gaming) until the community becomes too fat, stupid and lazy to prevent the crabpeople's rise to dominance. You could even call the game Dominance just for the sake of irony.
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October 4th, 2012, 11:02 AM
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Major General
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Re: Mod Brainstorm-wishlist
Quote:
Originally Posted by Radio_Star
Quote:
Originally Posted by Theunderlord
Here are some nation ideas/expansions
Another aquatic race (sharkmen,crabmen, The list goes on and on
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...they drive away the brightest 10% of the players, leaving the remaining 90% to share its ignorance, becoming steadily less intelligent (and overweight from too much gaming) until the community becomes too fat, stupid and lazy to prevent the crabpeople's rise to dominance...
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Hubris. You can't even contain it after the fall.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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October 4th, 2012, 01:44 PM
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Corporal
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Re: Mod Brainstorm-wishlist
Quote:
Originally Posted by Foodstamp
Quote:
Originally Posted by Radio_Star
Quote:
Originally Posted by Theunderlord
Here are some nation ideas/expansions
Another aquatic race (sharkmen,crabmen, The list goes on and on
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...they drive away the brightest 10% of the players, leaving the remaining 90% to share its ignorance, becoming steadily less intelligent (and overweight from too much gaming) until the community becomes too fat, stupid and lazy to prevent the crabpeople's rise to dominance...
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Hubris. You can't even contain it after the fall.
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Hubris? Please read the above comment. QED, brother.
Oh, and people with a sense of humor are immune to crabpeople. I suggest developing one to thwart the coming invasion.
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October 4th, 2012, 01:58 PM
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Major General
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Location: Tennessee USA
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Re: Mod Brainstorm-wishlist
Quote:
Originally Posted by Radio_Star
Quote:
Originally Posted by Foodstamp
Quote:
Originally Posted by Radio_Star
...they drive away the brightest 10% of the players, leaving the remaining 90% to share its ignorance, becoming steadily less intelligent (and overweight from too much gaming) until the community becomes too fat, stupid and lazy to prevent the crabpeople's rise to dominance...
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Hubris. You can't even contain it after the fall.
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Hubris? Please read the above comment. QED, brother.
Oh, and people with a sense of humor are immune to crabpeople. I suggest developing one to thwart the coming invasion.
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I have a pretty decent sense of humor. I apologize if you find my defending the community and calling you out on your true bitter intentions to be humorless.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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October 4th, 2012, 06:55 PM
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Shrapnel Fanatic
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Re: Mod Brainstorm-wishlist
I dont think Id have called it hubris. Such a post made on their site would be hubris. Here its propaganda. I had some training on the subject. Note that propaganda does NOT mean that its false. It only means that its been worded to lean one direction. The same information can just as easily be worded in favor of the change. People have commented that my attitude has changed but it has not. I feel the same but I word it more carefully which is one of the reasons I am still here.
Sometimes a pat on the head can be more insulting than a rude word. And with a bit of practice he also could learn to make the same point with more of a honey tongue. If he made the effort then maybe he can even raise up that 10% abit. 
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October 3rd, 2012, 02:36 PM
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Colonel
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Re: Mod Brainstorm-wishlist
Quote:
Originally Posted by Theunderlord
Here are some nation ideas/expansions
A "revival" of Jazzepi's Lodum mod (great concept, but no spritework)
A LA Machaka (IW is coming out with the EA nation.
Another aquatic race (sharkmen,crabmen, The list goes on and on
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How about you put your money where your mouth is? Ideas are worthless.
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October 3rd, 2012, 08:35 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Mod Brainstorm-wishlist
Quote:
Originally Posted by Theunderlord
Here are some nation ideas/expansions
A "revival" of Jazzepi's Lodum mod (great concept, but no spritework)
A LA Machaka (IW is coming out with the EA nation.
Another aquatic race (sharkmen,crabmen, The list goes on and on
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Hmmm an aquatic race that people will actually let into a game might be good. We could have a lot of discussion on that. Or maybe a separate thread for that. (luckily you are on this forum)
But I think most of the complaints about water nations is more about the map than the mod
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October 3rd, 2012, 08:55 PM
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Private
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Re: Mod Brainstorm-wishlist
Quote:
Originally Posted by Gandalf Parker
But I think most of the complaints about water nations is more about the map than the mod
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Yes, maps are the problem. There are no good water-based maps out there.
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