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November 8th, 2012, 04:47 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
game failed to host again
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November 8th, 2012, 07:37 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
I did stale repeatedly due to hurricane probs, but I'm back now.
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November 8th, 2012, 08:38 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
lets just call this game an 8 way tie for victory!
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November 9th, 2012, 08:27 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
kitty, have you heard from googly at all?
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November 9th, 2012, 08:59 AM
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Corporal
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Join Date: Oct 2012
Posts: 65
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
So what appears to have happened is, googly requested a 3-day extend on october 31st, received it, returned when he said he would - we all played our turns, it last hosted on the 5th - and then googly disappeared again. I don't know about the current power situation in the US, but assuming he is even in the U.S, it seems very unlikely that he would have power on the 4th-5th but lose it again after that. What do people think we should do in this situation where he seems to have just disappeared without notification?
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November 9th, 2012, 03:57 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
i think we need a sub. this game hasn't hosted in what? a week? and it would have to stall on THE turn you slapped me around, hereward, so i can't get the taste of THAT out of my mouth!
seriously, i think a sub is in order. googs is non communicado. also, minor kitty-if you are adminning in the future, generally you inform players if you are going to continually delay. it's no big deal, just usually how it's done.
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November 9th, 2012, 04:44 PM
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Corporal
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Join Date: Oct 2012
Posts: 65
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
It's amazing what 3 arrows and 2 tiny province defences did isn't it? 
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November 9th, 2012, 04:58 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
that is the second time i have been 'seeking arrowed' by vanheim. it is such a ninja move, that while it is humbling, i don't even mind it. of course, my whole "superscouts get routed by their weak *** bird allies"-that was a bit irritating. but hey, my own silliness is often a drag. that's why we are newbies, i guess.
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November 9th, 2012, 05:44 PM
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Corporal
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Join Date: Oct 2012
Posts: 65
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
It was a great move and it should have worked, the scout attack. Anyway last turn was nothing compared to this one, mwahahaha
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November 9th, 2012, 06:23 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
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Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 8/8 Players Remaining
yeah, i thought things were gonna actually get better!!! ahh well, i was told before that ulm had severe weaknesses. now i am learning first hand.
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