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  #1  
Old October 11th, 2012, 12:28 PM

militarist militarist is offline
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Default Re: MA -Myconos- Last of the Fungi

So when blood egg will transform to a 3d form, it will still be paths of initial city guard commander?
Soundy not very nice. But when you transform second form to 3d, you change paths, right? What's the difference here?
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Old October 11th, 2012, 01:27 PM
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GFSnl GFSnl is offline
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Default Re: MA -Myconos- Last of the Fungi

I don't change the paths from 2nd to 3rd form. I just give them a boost. (Or remove a penalty). So the Beetle already has a Death path but at zero and only once he becomes a Centaur he gets a +2 boost in that path.
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Old October 11th, 2012, 01:35 PM

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Default Re: MA -Myconos- Last of the Fungi

I've had something funny happen testing this mod. I was using the 110g sacred mage commanders to possess some t3 units, and I noticed that at least sometimes, but maybe not all of the time, I would get 2 lives out of those mages allowing them to possess another unit. After the second life, they would stay dead. I only seemed to notice this after I put up gift of health, but I wasn't doing as much possession before then either and it seems unlikely that GoH should interact at all with the possession spell.
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Old October 11th, 2012, 01:46 PM
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Default Re: MA -Myconos- Last of the Fungi

Hmm...

I'm using the 'Thorough Kill' spell from CBM to kill the unit after casting. In CBM it's used for the LA Ulm/Bogarus Possession spell and the Machakan Spider spell.

Have no idea what could cause this phenomenon.
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