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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 20th, 2012, 01:31 PM

Minor Kitty Minor Kitty is offline
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Default Re: Proposal Plague Lands

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Love the creative writing. Nice touch.

The nation sounds like it would be interesting to play. And with things like double-luck possibly even a decent AI opponent.
Thanks.
As I said, double luck can't be done. And even it could that would not make AI better.
Not the max, but the occurrence can per lvl of luck certainly can, at least until it hits the ceiling .
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  #2  
Old October 20th, 2012, 01:38 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Proposal Plague Lands

The AI would receive the same benefits of events so thats bound to help it out.
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Old October 20th, 2012, 03:43 PM
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Fantomen Fantomen is offline
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Default Re: Proposal Plague Lands

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Originally Posted by Minor Kitty View Post
Not the max, but the occurrence can per lvl of luck certainly can, at least until it hits the ceiling .
You cannot make the national dominion affect luck scale in any way shape or form.

You can make a site that affects luck scale in that specific province, or a unit that affects luck scale and/or causes good events in the province it dwells. You could use this to mimic the effect of a "lucky" nation to some degree.

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The AI would receive the same benefits of events so thats bound to help it out.
Saying that something specifically improves the AI just because it increases the general power level of a nation isn't a meaningful statement, and a cop out useless answer.
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Old October 20th, 2012, 03:59 PM

TheDemon TheDemon is offline
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Default Re: Proposal Plague Lands

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Not the max, but the occurrence can per lvl of luck certainly can, at least until it hits the ceiling .
That is the global scales tag for lucky events. It applies to every nation; it is not nation specific. A nation mod that changes this value would be unusable in multiplayer. Even in singleplayer all the AI opponents would benefit from it as well, so the only relative advantage it provides would be because humans can better use resources than the AI.
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Old October 20th, 2012, 04:26 PM
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Default Re: Proposal Plague Lands

Along with a luck site maybe also add luck units?
Possibly a pretender with major luck boost and major dominion?
Or even make all of that nations clerics be luck boosting.
Could be an interesting turtling nation
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Old November 5th, 2012, 03:30 PM

Minor Kitty Minor Kitty is offline
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Default Re: Proposal Plague Lands

Hmm well here's a concept, much like a blood-economy where one has to choose between cash or slaves why not an incubator economy where one has to choose between expensive capital only immobile commander recruits that generates 1 gem/turn for something like 600g & 90g/turn. It'll certainly add flexibility .
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