No Dom4 here. Tried it. More like Heroes of Might and Magic with the tech tree of an RTS. Each game you complete unlocks a few buildings that you can use in the next game. I am on my second game (shard) and am already losing interest. It feels like an MMO level grind to unlock things.
No Dom4 here. Tried it. More like Heroes of Might and Magic with the tech tree of an RTS. Each game you complete unlocks a few buildings that you can use in the next game. I am on my second game (shard) and am already losing interest. It feels like an MMO level grind to unlock things.
The campaign is kinda slow at times. The remake is going to have less filler shard conquest in between campaign events.
You might find the skirmish-type mode more to your liking (under "single player"). One randomly generated shard of possibly enormous size with up to 15 opponents and all buildings are unlocked.
Out of curiosity, what does the game provide that makes it similar to Dom3? I see the HoM&M parallel, just not Dom.
Risk-style global map (well, it is fairly common to strategy games in general, but not that common among the fantasy ones, which all tend to be action points map movement) and the need to search your provinces for cool hidden stuff are primary similarities.
Minor ones are gems as spellcasting resource and the fact your role is of a pretender god of sorts