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  #1  
Old January 8th, 2013, 09:54 AM
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DRG DRG is offline
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Default Re: Sighting

Quote:
Originally Posted by Warmonger View Post
See attached. Why is hex 40,45 not visible to Polish unit L2?
There are limitations on what you can represent with a hex and at some point.... the point you always question.. it has to make and "either-or" decision and every time you question these --and this is the third ( and the last... ) save game for sighting I have in the "Warmonger complaints" folder ---every one can be explained.

The roadway in 41,45 is 5 high. The roadway in 41,46 is zero but for L2 to see 40,45 the game "sees" right along the seam of 41,45 and 41,46 and picks up the higher height ( in reality there would NOT be an abrupt drop there but there is no way to show or calculate the transition so it's treated as 5 right along that divide between those two hexes )

Hex 40,45 is zero hight but because the game picks up the 5 height in 41,45 it classifies 40,45 as dead ground it cannot see. If you move unit L2 to the house in 41,47 you can see 40,45.

If you move L2 to the V hex at 42,45 you can see 40,45 because 42,45 is height 10 and sees over the roadway.

There is no "bug" --- everything it working exactly as it should for a hex based computer war game where each hex represents 50 yards/meters of ground

Don
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Old January 8th, 2013, 01:59 PM

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Default Re: Sighting

Very good info, thanks.

One final question (I promise): In these 'down-the-spine' sighting situations, does it always select the blocking hex, regardless of whether the block is due to height or a terrain feature such as trees or a building?
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