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  #1  
Old February 6th, 2013, 07:19 PM
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DRG DRG is offline
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Default Re: How to Edit Icons

....that's because the postion of the Icons in each game is different and that postion is hard coded.

If, however, you found a shp file from one game and found an unused series in the Icon files that matched hull/turret, hull/hull or hull/invisible turrets combination then you could assign the whole file into the new game.
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Old February 22nd, 2013, 08:23 PM

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Default Re: How to Edit Icons

Not all .shp files are available in both games IIRC. However, if you take a look at the Master Icon File, you will see what's free. For example, Icon0178 is pretty much freely available in both games, but is it included in both? If not, copy from one to the other and behold, 99 new icon spaces.

And if the .shp in the list doesn't appear to be available in either game, what I do is open any .shp file and make a small addition so that it saves as a "Bignew" file. Then renumber/rename that file according to what's available in the master list.

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Old July 30th, 2013, 07:10 AM

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Default Re: How to Edit Icons

Hello, I have a boatload of sprites I'd like to test in SP. I'm having some success translating them into the palette, but getting them in-game is a bit harder:

For example, I want to replace one of the T-72 icons. I found the hull and turret (image #'s 59 and 60 in Icon0004). Loading my bmp into SHPedit seems to work, but after converting my bmp to a shp, then I can't seem to replace the icon.

All I seem to create is a SHP with just one image (my new one). I can never seem to get to the button 6 where I replace the image in the collage.

I hope this is something simple.

Also, does anyone here use GIMP for this? GIMP is great for translating my images to the SP colors, but saving a bmp that SHPedit can use does not seem to work. Paint.net does, but I think the problem is more than just GIMP's desire to create 32 bit BMP's by default.
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