.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old February 9th, 2013, 11:41 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: winter movement

Going off topic a bit but as it seems like Andy is dabling with the map & movement at the moment trees are in my view the thing that could do with updating.
Orchards are obviosly sparse trees or large bush type plants so a minor hinderance.fine as they are.

For woods / jungle a possible other ways to do it.
Two types of wood
Normal wood/jungle & dense wood/jungle
Most woods completly surrounded by other woods would be dense the rest normal.
They could offer diffrent levels of cover, move rates & possibly heights
Dense woods should also be breakdown hexes at a higher level than rough, Say tracked could move 2 hexes at minor risk 3 is gambling.

Vehicles now skirt large areas of woods & can still dash across open to the woods edge though they standard woods could also have a low breakdown chance if wish, say at risk if moving over 6 hexes.

This will still let vehicles take advantage of clearings & race across 1 or 2 clear hexes.

Modifying the map generator though would be major work so perhaps for map makers only & I am not sure how the AI would deal with it either.

You could make trails to buy putting a line of standard trees through the dense trees, ideal for ambush possibly

At the moment you can combine rough & impassable terrain with trees to slow or prevent vehicles but this gives infantry high levels of cover & the AI does not handle impassable terrain to well.

Get rid of a paved road type if need a spare button the only diffrence I can see between them is cosmetic, or give it over to brush which would have similar properties to high grass possibly offering slightly better concealment.
__________________
John
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.