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Old March 2nd, 2013, 07:09 PM
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gila gila is offline
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Default Re: artillery delay for small mortars

[quote=Imp;818011]
Quote:
Originally Posted by Pfor View Post

If you have the mortar in a suitable position for that you most likely have it in a position where it can z fire on the target hex or one near to it. So Z fire & then walk it on using the bombard screen with minimal delay.
I've always thought once you've direct fire any arty they don't show up on the bombard screen for that turn.
To be honest, don't recall using many z-fired arty,don't know why it should be any different than DF.
Plotting takes calculations and time,so how should using erratic z-fire take less delay on next bombard?
If this really does work as described,then i'm really missing something.

Last edited by gila; March 2nd, 2013 at 07:25 PM..
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Old March 3rd, 2013, 06:34 AM

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Default Re: artillery delay for small mortars

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Originally Posted by gila View Post
Plotting takes calculations and time,so how should using erratic z-fire take less delay on next bombard?
Because it lets you skip the calculations - the gun is already laid correctly.
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