Re: artillery delay for small mortars
The original light mortars of WW1 were designed to throw an explosive from one concealed position (your trench) into another position that could not be reached by the direct fire weapons of the time (their trench), spotted by a guy nearby quite possibly using a home-made cardboard periscope to peek over the parapet - no radios, no FDCs ....
The only current mechanism to portray this in WinSP seems to be the z-fire walk into out-of-LOS locations - which is fine for harrassing and interdiction firing by arty and mortar batteries "based on latest intel from HQ", but arguably iffy for danger-close or routine light mortar fire.
In addition, I have seen no indications that z-fire or indirect fire (observed or otherwise?) are programmed to become more effective, either as to hitting aim point or dispersion, with each successive 'adjustment'.
If intended, then perhaps:
(a) permit all mortars and on-map arty to z-fire anywhere within range, skipping the walk altogether;
(b) restrict (a) to light mortar class(es), but tighten up the z-fire and subsequent indirect fire dispersion, due to the closer ranges and quicker feed-back.
If not intended, then perhaps:
(c) disallow or limit adjustments into non-LOS hexes, in effect deeming it an unacceptable gamey tactic;
(d) explore other alternatives for this particular weapon / unit / intended effect;
(e) explore broader-based methodologies and features that produce, as a partial result, a new treatment for the light mortar.
In any event, an enjoyable discussion. My thanks to the original poster.
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