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March 6th, 2013, 01:35 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Legends - EA, no diplo, CBM 1.92, limited magic
Ending is ok with me.
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March 6th, 2013, 02:13 AM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
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Re: Legends - EA, no diplo, CBM 1.92, limited magic
Thanks for weighin in, Ossa. I've added 72 hours to the clock and PM'd KeithZ in case he filters out the messages from llamaserver. I don't want to act without a plurality, but certainly not without a vote from the player with second most proviinces.
I should say, while from my perspective it seems that the game is as well determined as any I've played, I don't know his position that well. And, if he would like to keep playing, I will fully support that decision. I have been, after all, having quite a bit of fun.
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March 6th, 2013, 02:58 AM
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Corporal
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Join Date: Jan 2010
Location: France
Posts: 174
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Legends - EA, no diplo, CBM 1.92, limited magic
I assume I cannot do anything enough powerful to counter the Fomors. Not enough scouts to see in the Caelum/Hinnom/Fomoria area, not enough gem to summon enough SC (I do not have any), not enough good troops, not enough kitted thugs...
I should have reacted faster when I come in around turn 55. Instead of that I lost valuable time to massive magic sites searching (I had very low gem income, and searching was only almost made for level 1-2 sites, with many virgin provinces).
I guess Valerius had just spend much time at intensive war before I take charge, so I lacked scouts, gems and SCs. I have some kitted thugs, not so many though. But I have many mages and many basic troops, not sure if it could be effective versus Fomoria.
Anyway I agree that the end is known.
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