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Old April 12th, 2013, 05:37 AM

Mario_Fr Mario_Fr is offline
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Default Re: new move class for unreliable tanks

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Originally Posted by cbo View Post
Nor does it seem to me that many tanks broke down in combat, i.e. the limited timespan and limited space in which SPWW2 battles takes place. Most of the falling apart, regardless of cause, seems to have taken place on road marches to the battlefield or from one battle to another. So not really relevant to the scale and scope of SPWW2.
Well, good point, Claus.

So what about shifting the "possible breakdowns" to the time in between battles, so it would only affect campaign-play.

There could be a small base chance (1% or 2%) for each verhicle for not being operational (due to the circumstances you mentioned) in the next battle. It wouldn`t affect the core cost, the vehicle is still there but you just couldn`t deploy and use it this time.

(Also you could link this with the damage points a vehicle had suffered, so having to repair 5 damage points would increase the chance that it`s not repaired in time for the next battle. Maybe also different base chances for certain time periods, nations or fronts).

And still I would insist that there is a category of vehicles with higher chance for not being operational, this could be maybe 10%. So if you buy 5 Panther D you have a 50% chance that one of them is not operational in your next battle.

Of course it would help if the percentage for base chance and unreliable vehicles could be edited and also which vehicle is in what category.


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Old April 13th, 2013, 05:39 AM
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void1984 void1984 is offline
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Default Re: new move class for unreliable tanks

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Originally Posted by Mario_Fr View Post
And still I would insist that there is a category of vehicles with higher chance for not being operational, this could be maybe 10%. So if you buy 5 Panther D you have a 50% chance that one of them is not operational in your next battle.
With above conditions the chance that all five Panther would be operational is 59%.
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