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  #1  
Old April 12th, 2013, 10:22 PM
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Oche Oche is offline
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Default Re: New scenarios "Red Dawn Series"

Delaying action at Port Lavaca, "Red Dawn" Series.

Elements from the Cuban 24th Infantry Division supported by tanks from the 12th Armored Regiment are delayed by Texan National Guard units West near the town of Port Lavaca, Texas.

*(Map included in Zip file)
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  #2  
Old April 12th, 2013, 10:25 PM
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Default Re: New scenarios "Red Dawn Series"

Old Ironsides meet the 1st Guards, "Red Dawn" Series.

Units from The US 1st Armored Division encounter a mixed Regiment sized force of the Soviet 1st Guards Tank Army pushing north on Highway 281-31 a few miles south of San Antonio, Texas.

*(Map included in Zip file)
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  #3  
Old May 1st, 2013, 10:33 PM

Kurt Montandon Kurt Montandon is offline
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Default Re: New scenarios "Red Dawn Series"

Quote:
Originally Posted by Oche View Post
Old Ironsides meet the 1st Guards, "Red Dawn" Series.

Units from The US 1st Armored Division encounter a mixed Regiment sized force of the Soviet 1st Guards Tank Army pushing north on Highway 281-31 a few miles south of San Antonio, Texas.

Damn ... it's really important to remember the base-model M1 isn't an unstoppable tank-killing machine.

I'm too used to the M1A1 from later scenarios.
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Old June 12th, 2013, 03:37 PM

Airborne Rifles Airborne Rifles is offline
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Default Re: New scenarios "Red Dawn Series"

I have really enjoyed these scenarios Oche. Any more in the works?
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  #5  
Old June 12th, 2013, 10:37 PM
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Default Re: New scenarios "Red Dawn Series"

Glad you liked them, plenty more scenarios coming, but at a slow pace, beta testing new scenarios and creating maps. Always brainstorming new scenarios, stay tuned
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  #6  
Old June 13th, 2013, 09:14 AM

Airborne Rifles Airborne Rifles is offline
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Default Re: New scenarios "Red Dawn Series"

Awesome! Can't wait.
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  #7  
Old June 16th, 2013, 08:11 PM
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Default Re: New scenarios "Red Dawn Series"

Edna's Surprise, "Red Dawn" series.

While the well supported Cuban 242nd Infantry Regiment is tasked to lead the advance on the town of Edna, the National Guard units already on site expect a nearby USMC mechanized unit to reinforce them to help delay the Cuban advance.
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  #8  
Old July 27th, 2013, 08:29 PM

Miketee10022 Miketee10022 is offline
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Default Re: New scenarios "Red Dawn Series"

Old Ironsides is an *excellent* scenario. Very hard to win more than a marginal victory (as the US player) in its original form. I have had fun tweaking this one, where the US Force is augmented with captured enemy weaponry - some anti-tank guns, a few captured (from the Cubans in other battles!) lighter vehicles (BRDM-2's) and a few outdated helicopters to ferry troops around. Add some Piper cubs for spotting, and it's a real slugfest! I set the Abrams to only go after the heavier vehicles and let the missles, Cobras, and AT-guns pick off the lighter APC's. Lastly, I add my favorite piece of game-chrome: motorcycles! Yeah - a couple of local bands of Hell's Angels get into the fray at some point. They give meaning to the phrase: live fast, die young, and make a good looking corpse!

Anyway - thanks again for this amazing series of scenarios!

Last edited by Miketee10022; July 27th, 2013 at 08:35 PM.. Reason: Forgot to mention the scenario being referenced.Spelling and grammar changes.
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  #9  
Old July 30th, 2013, 08:48 AM
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Default Re: New scenarios "Red Dawn Series"

Thought I would try this due to your comments & its a great map feels right for the area & it is the sort of place attack helos might lay in ambush or aid support.
The helos make it easy mind you at least so far, plug the odd gap & watch for avenues of approach letting the you take up positions under cover of smoke. The Abrams at least need flank shots for a kill certainty but I have been fighting behind a smoke screen so far so its not been an issue.

SPOILER ALERT
Moved out fast for first 5 or 6 turns then to combat speed, only shots fired by Russians so far were at my Helos till the planes turned up.
They have routed an Abrams & destroyed 2 APCs with squads on board, apart from that only other casualty is 1 man in a dragon team due to artillery.
Turn 9 now 29 Russian BMPs or tanks burning only 2 squads & a couple of crew in rout from them survive.
Furthest victory flag is 24 hexes away & I can see BTRs heading my way so the dragon teams might finally let off a shot in anger, there are another half a dozen tanks or so still out there that I am aware of.
Time to switch arty from smoke & save the last few smoke rounds for any late surprises.
I think this might be a good one to try as the Russian side, certainly a more cautious advance will be required.
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