Re: About new cover option
Personally, I don't think "Take cover!" should constitute an 'order', unless as Roman suggests there is some tangible visible result.
I would rather see it taken more as a given, and can think of two situations where it may be applied:
1. At the end of a players move, any units with sufficient MP left (ie 2MP) would automatically take cover with whatever benefits that entails against the upcoming opponents move;
2. Currently, a unit can advance along a road one bound of say 6 hexes or 6 bounds of 1 hex and end up at the same point at the same speed. However, the second option may spot an ambush before it happens and may even get the drop on the ambushers. In other words, the second option has 'benefits', and these benefits should carry a cost. What if 1MP was deducted from remaining MPs after every bound ('move click'), to represent 'taking a knee', looksees etc? This would be something slightly less than 'take cover' and therefore would not require any visible indication but might still be enough to break visibility.
Does anyone think this combo might be enough to replace the voluntary take cover order, completely or in part?
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