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Old May 13th, 2013, 01:29 AM

Valerius Valerius is offline
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Default Re: Crafting question

Units have an ID number that determines the order in which they appear on screen and act in battle. Each turn the game chooses either the beginning or end of this order and forging proceeds from there. If two or more units are forging the same unique item the first one in that turn's sequence will succeed in forging the item.

If you are interested in testing this have three commanders forge the same unique item. You'll notice the middle commander in the sequence never succeeds in forging the item. Also, the order in which you receive the messages about the other two failing will tell you if that turn's forging began from the beginning or end of the unit sequence.

I know Calahan, for one, has assigned two forgers (one at the high end of the order and the other at the low end) for crucial items in order to cover his bases. This obviously can be pricy but some unique items are game changing and worth the cost, especially because competitive players will reach Constr. 8 in close proximity, making every turn count.
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Old May 13th, 2013, 08:26 PM

starcryst starcryst is offline
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Default Re: Crafting question

Thanks!
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Old May 13th, 2013, 10:45 PM
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revenant2 revenant2 is offline
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Default Re: Crafting question

Thanks for the information Valerius. I'm assuming the same method is used for remote attacks spells too, so if you're going to cast Blizzard in a particular province, it might be a good idea to cast Wolven Winter with a low and high ID commander.

Is there a way to determine the IDs of the commanders without moving them around to find their relative rankings to each other?
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