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January 9th, 2001, 02:33 AM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Mephisto MOD 1.60
Thanks for the heads-up Mephisto. B/T/W the "paused" build queu problem was only partially solved in the Darloks 1.30 I just posted. Have you totally resolved this issue now with the EA Version 1.60? If so, how? Regardless, I will download your latest Version and run a blackline, but I was just curious.
Thanks
Tampa_Gamer
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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January 8th, 2001, 06:33 PM
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Brigadier General
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Re: Mephisto MOD 1.60
I did not fix the "pause" bug nor did I encounter it.  Do you have a savegame with the problem?
But Version 1.6 should fix the "Index Error" once and for all.
quote: Originally posted by Tampa_Gamer:
Thanks for the heads-up Mephisto. B/T/W the "paused" build queu problem was only partially solved in the Darloks 1.30 I just posted. Have you totally resolved this issue now with the EA Version 1.60? If so, how? Regardless, I will download your latest Version and run a blackline, but I was just curious.
Thanks
Tampa_Gamer
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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January 8th, 2001, 07:40 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Mephisto MOD 1.60
Well I call it the "paused" build queue, but it really is a less than efficient use of the construction queues by all races (EA and Darlok as well). They will periodically go a few turns without building anything or only one or two items even though there are sufficient resources, cargo spaces and vehicles needed. I will send you a save game over the next couple of days. I think it is a program problem, not a text file problem, since it occurs with all races.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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January 8th, 2001, 09:53 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Link�ping, �sterg�tland, Sweden
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Re: Mephisto MOD 1.60
Has anybody informed MM that the AI doesn't always build stuff even though it can?
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
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January 9th, 2001, 12:34 AM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Mephisto MOD 1.60
Yes, it is in my recent bug-list/wishlist that I forwarded as of Last week.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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January 9th, 2001, 10:39 AM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: Mephisto MOD 1.60
I have noticed this as well. When I check how my mods have effected the AI I look at their build queue and am no longer amazed that I can outbuild them so quickly. I almost never have a build queue empty except for some of the tiny planets. I build ships on 90% or more of my planets after the facilities are all built, they are never idle unless I am short of minerals and that is a very rare occurance now. The AI on the other hand is building on maybe 10%-20% of their worlds, even if there is room left to build facilities, in the mid and late game. They even make intell designated worlds that sit almost empty untill they finally research intell.
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January 10th, 2001, 06:23 AM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
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Re: Mephisto MOD 1.60
Just a thought...
Since Ai's don't scrap facs, maybe this is intended so Ai's don't fill up their planets before they get more advanced facilities.
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