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Old August 20th, 2013, 04:19 AM

jivemi jivemi is offline
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Default Re: Suggestion for more options

OK, so you're talking about opfire during your opponent's turn, right? Sorry if I misunderstood the OP.

Marmonger's suggestion has merit, although I'm not sure it would make all that much practical difference. As Imp notes from his own experience and observation, there already seems to be some consideration for hit probability and danger assessment.

Besides, if you believe the reaction fire is excessive, then why not simply hit the y-key and adjust the firing range of your units so they don't fire beyond a certain distance? That should ameliorate at least some of your objection to what you consider over-aggressive opfire.

Cheers and have fun.
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Old August 20th, 2013, 07:22 AM

PKH PKH is offline
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Default Re: Suggestion for more options

Quote:
Originally Posted by jivemi View Post

Besides, if you believe the reaction fire is excessive, then why not simply hit the y-key and adjust the firing range of your units so they don't fire beyond a certain distance? That should ameliorate at least some of your objection to what you consider over-aggressive opfire.

Cheers and have fun.
I could still not fire myself without getting reaction/op fire from all enemy units in range. So the best strategy in defense is to do nothing a lot of the time, and instead rely on reaction fire in the opponents turn.
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Old August 20th, 2013, 08:48 AM

jivemi jivemi is offline
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Default Re: Suggestion for more options

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I could still not fire myself without getting reaction/op fire from all enemy units in range. So the best strategy in defense is to do nothing a lot of the time, and instead rely on reaction fire in the opponents turn.
You got it. Set your units to fire at half-range, quarter-range or even less (I often set mine to one hex, or 50 meters, if there's armor in the neighborhood) depending on the circumstances. If, as a defender, you fire during YOUR movement/fire phase you don't get the same benefit as when ENEMY units are moving and firing, especially if you restrict your reaction/opfire to an effective (shorter) range.

Naturally, if you're attacking, things are a bit different . Sometimes I'll fire "blind" into hexes I believe are occupied before moving anybody forward. It's called "area" fire (z-fire in the game) and was used plenty of times in WWII, notably by Rommel in France 1940 and the Eighth Army in North Africa (British infantry would advance through a smokescreen, firing from the hip until they came on the enemy trenches; then it was hand-to-hand IF the enemy didn't run or surrender first).

This is a terrific game and all of us are privileged to play it, whether we appreciate it or not. Cheerio and carry on.
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