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  #1  
Old August 28th, 2013, 10:57 AM
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DRG DRG is offline
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Default Re: Rpg 32

FURTHER TO THAT

"Armyrecognition"

claims the Effective range is 200 - 450m ( so now we have a third set of data ( they also say it has a blast radius of 700 meters which would be a bit of a stretch ) I have also read that the range is the same no matter if it's the 72mm or 105mm WH as the propellant is adjusted to give each WH the same maximum range..... it's just that nobody can agree on what that range is


Don
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Old August 29th, 2013, 04:16 AM
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FASTBOAT TOUGH FASTBOAT TOUGH is offline
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Fallout Re: Rpg 32

All I'm going to offer here is everyone already knows where I stand on the OOB issue as already discussed based on the "school of hard knocks " over the years. For someone feeling a little more "froggy" then me, I offer the RPG manufactors site. I've taken many "shots" out here on various forum issues, maybe someone else might get lucky and they'll even respond back to you from the first ref. Also the second ref has been useful in the past to me as check or if you like an indicator of the flow of information/data on a subject matter concerning Russian equipment when needed. In this general RPG discussion the data crosses in some aspects to the BAZALT site, this site is also from Russia. Also there's a reason I'm pointing to the RPG-32 in ref. 2, the Jordanian manufacturing plant just opened last May per ref. 3.
http://www.bazalt.ru/en/close_in_weapon_systems/
http://world.guns.ru/grenade/rus/rpg-32-e.html
http://en.rian.ru/world/20130530/181...Launchers.html


The last added for context the "Related Stories" section should be of some interest especially the first article concerning the Russian Army.

Good Luck and Happy Hunting!!

Regards,
Pat
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Old August 29th, 2013, 05:18 AM
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Default Re: Rpg 32

@Don,

This is OT, but how many weapon slots do you think are taken in the more full OOBs by things that are the same in everything but name?
I cant believe it's more than a few really, mostly rifles and small machine guns i would guess? In any case you guys are 100% correct, I would not add yet another RPG type when in 1 or 2 years you may need that space for a MBT or IFV or Arty piece.

Also is there no way to split some of the loaded OOBs? I am just asking I am sure there are reasons why its very complicated I just dont know.
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Old August 29th, 2013, 08:49 AM
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Default Re: Rpg 32

Quote:
Originally Posted by gingertanker View Post
@Don,

This is OT, but how many weapon slots do you think are taken in the more full OOBs by things that are the same in everything but name?
I cant believe it's more than a few really, mostly rifles and small machine guns i would guess? In any case you guys are 100% correct, I would not add yet another RPG type when in 1 or 2 years you may need that space for a MBT or IFV or Arty piece.

Also is there no way to split some of the loaded OOBs? I am just asking I am sure there are reasons why its very complicated I just dont know.
If you want to go off-topic for a thread then kindly start a new thread for the new topic, please. Otherwise you get a tangled cats-cradle mess of questions and answers all intermingled for competing subjects and confusion arises. It also makes finding a particular conversation later to refer back to it, almost impossible without creative use of the forum search tools.

/off-topic
As to OOB implementation changes - we might look into that at a future date if it becomes necessary.
/-off-topic

Andy
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Old August 29th, 2013, 09:01 AM
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Default Re: Rpg 32

Quote:
Originally Posted by gingertanker View Post
@Don,

This is OT, but how many weapon slots do you think are taken in the more full OOBs by things that are the same in everything but name?
I cant believe it's more than a few really, mostly rifles and small machine guns i would guess? In any case you guys are 100% correct, I would not add yet another RPG type when in 1 or 2 years you may need that space for a MBT or IFV or Arty piece.

Also is there no way to split some of the loaded OOBs? I am just asking I am sure there are reasons why its very complicated I just dont know.
There are probably a few weapons in every OOB that could be amalgamated but in most OOB's it will never be a problem.

As hindsight is always 20/20 increasing the weapons slots along with the formations and units when we did that would have been "a good thing"(tm) but at the time we increased the units to 999 the idea they would get all used up in any OOB was akin to saying the Great Lakes would dry up one day.

As for splitting loaded OOB's lets just say it's way more trouble than it sounds and although the US and Russian OOB's are almost full it's really not critical at the moment and the issue only arrises when we have to explain why we are reluctant to use up a slot for a weapon that does what an existing weapon already does but you are correct, at this stage in those two OOB's we are holding off using up slots for anything "minor" if we can avoid it and when they really get full then we start reviewing what's there to see what we can cull.........but that's not now.


Don
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Old August 29th, 2013, 05:55 AM
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Talking Re: Rpg 32

Quote:
Originally Posted by DRG View Post
FURTHER TO THAT

"Armyrecognition"

claims the Effective range is 200 - 450m ( so now we have a third set of data ( they also say it has a blast radius of 700 meters which would be a bit of a stretch ) I have also read that the range is the same no matter if it's the 72mm or 105mm WH as the propellant is adjusted to give each WH the same maximum range..... it's just that nobody can agree on what that range is


Don
Hope that's a typo 70 not 700 otherwise the effective range is a lot less than the blast radius
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