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Old November 13th, 2013, 05:13 PM
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DRG DRG is offline
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Default Re: Movement Class and OOB Corrections

Quote:
Originally Posted by CharlieFH View Post
. So, where did these inconsistencies develop from?
same way all inconsistencies develop........different people doing the same thing different ways OR it's just as simple as taking a blank unit and building a boat and "forgetting" to make it a ship or finding a unit and making a duplicate with different weapons that is already a ship so you leave it that way.

There are over FORTY EIGHT THOUSAND units total in both games built up over 15+ years so the question "where did these inconsistencies develop from" should be obvious

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Old November 13th, 2013, 05:28 PM

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Default Re: Movement Class and OOB Corrections

I don't think the code is reverting to default unit class MC when given MC 5. Otherwise when I set my FO ships to MC5, I think they would have made a tracked or wheeled vehicle sound effect. Same goes for the ammo ship. Also, if MC 6 is making a assault boat sound, can we safely assume its for assault boats?

As far as my last post, while it may be 'obvious' that inconsistencies would develop over such a long history as that of Steel Panthers. I was trying to get at whether or not there was any intent or purpose in the MC coding, or if these inconsistencies were recent or long standing. Trust me, for a free game staffed by volunteers, I am not expecting mistake free coding, I was just wondering if anyone had some insight.
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