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Old December 5th, 2013, 08:05 PM
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DRG DRG is offline
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Default Re: SPAA "Tunguska" - all OOB - bug - no fire

We'll look into it

Here's a little test you can try and save us some time

Edit the missiles used by the Tunguska ( w142 ) to sabot range 0 then re-run the tests with the missles turned off. If it fires that means the code is picking up the minimum range of the missiles and applying it to the unit as a whole


You could also try the test you have with the missile turned off..... if it fires the guns with the missle turned off that tells us what the problem is. I'm up to my ears in WW2 issues ATM and I think the storm in Scotland has shut Andy down

Last edited by DRG; December 5th, 2013 at 08:13 PM..
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Old December 6th, 2013, 10:56 AM

whdonnelly whdonnelly is offline
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Default Re: SPAA "Tunguska" - all OOB - bug - no fire

I just had 2 apaches and an A-10 shot down by Tunguska at various ranges. Missiles, not the guns
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Old December 7th, 2013, 08:27 AM
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Default Re: SPAA "Tunguska" - all OOB - bug - no fire

Quote:
Originally Posted by DRG View Post
Edit the missiles used by the Tunguska ( w142 ) to sabot range 0 then re-run the tests with the missles turned off. If it fires that means the code is picking up the minimum range of the missiles and applying it to the unit as a whole
Changed sabot range rockets (example weapon #142 for unit #406 SPAA 2S6 Tunguska-M of test scenario) 40 hex -->> 0 hex in OOB Editor.
Guns began to fire at any distance.

2 Mobhack: Off rockets in the slots does not affect the firing of guns. I checked.
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