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Old July 20th, 2014, 06:21 PM
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Suhiir Suhiir is offline
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Default Re: Brigade Nord: Delaying Actions 2 (Delay at Overbygd)

I generally rename player controlled command units as well but for AI units I make it a point NOT to because a player has no way (or frankly need) to know what the unit designations are.

As to aircraft, the AI will find appropriate targets for them, it's pretty good at that. It just won't/can't find "specific" targets.
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Old July 20th, 2014, 08:00 PM
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Potion Re: Brigade Nord: Delaying Actions 2 (Delay at Overbygd)

Quote:
Originally Posted by Suhiir View Post
As to aircraft, the AI will find appropriate targets for them, it's pretty good at that. It just won't/can't find "specific" targets.
I'm not so certain. In my experience with this scenario the SU-27 SEAD element does not engage the NASAM's at all. However, when I plot a target for the SU-27's, the AI will engage the NASAM targets. So, I repeated the process over and over about five times. Each time there's no target for the SEAD guys, they do not engage any target at all. So, what I did was to plot an attack in turn 1, 2, and 3 with my SEAD element in the Bombardment screen. And, each time, now the SEAD guys engage targets.

Now, I reasoned, Russian satellite intel would pick up the NASAM and would target those threats very early. Although the RBS-70 SAMs pose a viable threat to strike aircraft and attack helos, it is the NASAMs that carry the first priority.

Again, given the Norwegian anti-air envelope, the Russian forces need at least 1 SEAD element and 3 strike elements.

Also, I would purchase and deploy attack helos as a section fighting together.

It remains a challenging scenario.

Thanks for posting.
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