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Old September 7th, 2014, 07:11 PM
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RVPERTVS RVPERTVS is offline
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Default Re: Daunted by Long Campaign force selection

Quote:
Originally Posted by Mobhack View Post
Stage 1
- buy an arty FOO (having him here makes finding him easier on the HQ screens)
- buy an off-map field arty battery
- buy 2 AA platoons (guns or truck mounted)
- buy an armoured car, light tank or scout car platoon, or a truck/APC infantry platoon as your mobile recce and a mobile final reserve in the defence
- buy an AT gun platoon or 2 (with trucks or SP-ATG). Useful in both the attack and especially the defence.
Interesting and very useful info, usually I buy infantry and armor (including armored cars) first and then the support units like Arty, AT, Recon, etc.

I see that you do it that way so the first purchased units will be easier to locate on the HQ screen, is there any other reason?

On the other hand, what type of units I should not pick for my core?

Thanks in advance
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Old September 7th, 2014, 09:44 PM

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Default Re: Daunted by Long Campaign force selection

Personally I go rather light on the support, especially if I have a company size force. Much of the support I buy (fittingly) with support points, especially artillery and ammunition. That way you get the impression that the force has varying amounts of artillery support for example (as is realistic). I also try to stay away from extremely rare units, like 88mm gun portees or flame thrower tanks in my core force and buy these as support rarely.
I am under the impression that aa is rarely worth the points, certainly not as a core item. When you play against the Americans or early Germans it might be worth buying these as support though.
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