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Old December 14th, 2014, 01:51 PM
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Cyberis Cyberis is offline
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Default Re: Proper Fullscreen Support?

I like the idea of being able to increase the resolution or size of tiles, like nethack, but I don't like the idea of making it so the whole sector/planet/cave level is not visible all at once. It's the major way I can look and see what I've explored or left unexplored. Perhaps there could be a zoom or map function that would provide the same info. That's just my 2 cents.
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Old December 14th, 2014, 04:40 PM

ibol ibol is offline
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Default Re: Proper Fullscreen Support?

Choosing to have all the map visible at the same time was a major design choice for this game. I never wanted to compromise it.
nor did I want to make maps any smaller than 30x30.

currently the map area takes up 600x600 pixels, with tiles being 20x20.

jacking that up to just 24x24 would require 720x720,
which is technically doable at say 1200x800,
(that's an extra 156 pixels per image...interesting...)

ok, rambling...
MONDAY IS RELEASE!!!!!!!!!!!!!!!!!!!!!!!!!!
Bob
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