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Old August 11th, 2002, 11:39 PM
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Default Re: Official SE:IV Gold Patch 2 thread...

Looks good, looks good! In fact some great little tweaks in here.

But a few things are puzzling. If anyone can explain these, I'd be grateful.

Version 1.68:

2. Fixed - Newly launched fighters in a turn-based game will have no
movement. The next turn after they are launched, they will
receive full movement.

Version 1.71:
9. Changed - Fighters and Drones will have full movement when launched.


Does this mean the 1.68 fix is out and the 1.71 change takes it back to the way it is now?

Version 1.70:
1. Fixed - Troops were unable to drop onto planets in combat.


I didn't even know this was a problem; at least I never had one.

Version 1.71:
4. Fixed - Distance to planets has been reduced.


Huh?

Version 1.72:
5. Fixed - Added protections against exe hacking. The players and the host
must now be running the *exact* same exe.

Version 1.73:
1. Fixed - "Different Machine" games would report an error in different exes.


Um. Isn't the point of the 1.72 fix to create the problem fixed by 1.73?

Version 1.76:
2. Changed - If you change treaties with another race and you were at a Trade
alliance or better, and you change to a Trade alliance or better,
then you retain the same Trade %.


Again, this sounds like the way its always been. What is being changed here?

All in all a very nice patch, fixing a number of minor irritants... and a few major ones.

Kim
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