Quote:
Originally Posted by Suhiir
Oops ... you're correct, you need to use ScenHack NOT the editor to alter formation types.
Typically the XO and 1st Sgt are not out in the field, they're in the rear insuring ammo, food, mail, and replacements get to wherever the company happens to be physically located in the field.
I tend to use a 6 man Co HQ section, CO, Co Gy, 2x Radioman (1 to the platoons the other to battalion), and a couple miscellaneous types (corpsman, runners, whatever).
You might want to look at the number of sniper teams you're giving them. In 1993 the Sniper Platoon was changed to be 9 teams, thus three would theoretically be available to each line company (two would be more realistic however as the do have missions other then infantry support to contend with).
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Snipers: It is similar to what we do with Weapons Platoon. I don't make a weapons platoon formation then let the player cross-attach to the platoons, so I put them right in with the platoons the MMG's, AT's and assault teams. It is easier to keep the formations together when they share the same letter (K0, K1, K2, etc.) and easier for the player as well. I've put 1 Sniper with the CO at Hq with 2 others or 1 per platoon depending.
Also, now after around 2008 or so, I put a mpads section at the Company HQ level along with the light mortar section.