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Old February 4th, 2015, 08:33 PM
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shahadi shahadi is offline
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Potion Re: OOB 066 Sweden [WIP]

[quote=dmnt;828233]
Quote:
Originally Posted by wulfir View Post
In my experience the non-fighting platoons such as supply platoons add little to gaming experience if at all. Game mechanics (AI especially) seems to be working better when SPAA-units are not mingled among tank platoons but bought separately. AI does not understand what it is buying as well as a human does. In this game some realism is sacrificed for playability.
What I've played with, to simulate realism, is to coax the AI into attacking Supply units, etc, by dramatically increasing their cost value from say 20 for a truck to 520. Now with this cost premium the player must defend the non-fighting units because the AI will go after those targets.

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Old February 5th, 2015, 12:33 AM
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Default Re: OOB 066 Sweden [WIP]

Quote:
Originally Posted by shahadi View Post
What I've played with, to simulate realism, is to coax the AI into attacking Supply units, etc, by dramatically increasing their cost value from say 20 for a truck to 520. Now with this cost premium the player must defend the non-fighting units because the AI will go after those targets.
Does this actually work? Does the AI make targeting choices based on target cost? or will it target the unit that is more of a threat?, closer?, easiest to kill?, in its target priority (ie inf v inf, AT v Tank, etc)?
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